return { uiEffect = "", name = "创口贴", cd = 0, picture = "0", desc = "buff", painting = 1, id = 12048, castCV = "skill", aniEffect = { effect = "jineng", offset = { 0, -2, 0 } }, effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillHeal", target_choise = "TargetAllHelp", arg_list = { delay = 1.5, number = 9 } } } }