return { { effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillAddBuff", target_choise = "TargetSelf", arg_list = { buff_id = 10451 } }, { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillWeaponFire", target_choise = "TargetHarmRandom", arg_list = { weaponType = "AirAssist" } } } }, uiEffect = "", name = "最后的反击", cd = 0, picture = "0", desc = "本舰被击破时,再次发动一轮空袭", painting = 1, id = 10450, castCV = "skill", aniEffect = { effect = "jineng", offset = { 0, -2, 0 } }, effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillAddBuff", target_choise = "TargetSelf", arg_list = { buff_id = 10451 } }, { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillWeaponFire", target_choise = "TargetHarmRandom", arg_list = { weaponType = "AirAssist" } } } }