return { id = "S024", events = { { alpha = 0.422, code = 2, style = { text = "指揮官請點擊出擊", mode = 2, dir = 1, posY = -42, posX = 243 }, ui = { pathIndex = -1, path = "OverlayCamera/Overlay/UIMain/toTop/frame/rightPanel/eventPanel/combatBtn", triggerType = { 1 }, fingerPos = { posY = -18.1, posX = 68.35 } } }, { code = 2, waitScene = "LevelScene", alpha = 0.277, style = { text = "這次我們的艦隊已經比較完善啦~一定可以擊破大黃蜂的!", mode = 2, dir = 1, posY = -200, posX = -190 }, ui = { pathIndex = -1, path = "OverlayCamera/Overlay/UIMain/top/LevelStageView(Clone)/bottom_stage/func_button", triggerType = { 1 }, fingerPos = { posY = -29.71, posX = 25.08 } } }, { alpha = 0.297, code = 1, baseui = { path = "OverlayCamera/Overlay/UIMain/top/LevelAmbushView(Clone)/window/dodge_button" }, style = { text = "可惡,又遭到了敵方艦隊的攔截!但是我們的總機動值已經提高,輕而易舉的就能避開這種無謂的戰鬥", mode = 2, dir = 1, posY = -304, posX = -190 } }, { alpha = 0.297, code = 1, style = { text = "點擊規避輕鬆甩掉他們的攔截吧!", mode = 2, dir = 1, posY = 167.08, posX = 23.41 } }, { alpha = 0.303, ui = { pathIndex = -1, path = "OverlayCamera/Overlay/UIMain/top/LevelAmbushView(Clone)/window/dodge_button", triggerType = { 1 }, fingerPos = { posY = -23.85, posX = 23.79 } } } } }