return { lose_condition = 1, win_condition = 1, map_id = 10005, type = 1, id = 6910, stages = { { stageIndex = 1, failCondition = 1, timeCount = 303, backGroundStageID = 1, passCondition = 1, totalArea = { -75, 20, 90, 70 }, playerArea = { -70, 20, 25, 68 }, enemyArea = {}, mainUnitPosition = { { Vector3(-105, 0, 58), Vector3(-105, 0, 78), Vector3(-105, 0, 38) }, [-1] = { Vector3(15, 0, 58), Vector3(15, 0, 78), Vector3(15, 0, 38) } }, fleetCorrdinate = { -80, 0, 75 }, waves = { { triggerType = 1, waveIndex = 100, preWaves = {}, triggerParams = { timeout = 0.5 } }, { triggerType = 1, waveIndex = 202, preWaves = {}, triggerParams = { timeout = 303 } }, { triggerType = 0, waveIndex = 101, conditionType = 1, preWaves = { 100 }, triggerParam = {}, spawn = { { monsterTemplateID = 999510, reinforceDelay = 3, score = 0, delay = 0, moveCast = true, corrdinate = { -10, 0, 55 } }, { monsterTemplateID = 999510, score = 0, delay = 0, moveCast = true, corrdinate = { -10, 0, 35 } }, { monsterTemplateID = 999510, score = 0, delay = 0, moveCast = true, corrdinate = { -10, 0, 75 } } } }, { triggerType = 0, key = true, waveIndex = 102, conditionType = 1, preWaves = { 101, 202 }, triggerParam = {}, spawn = {} } } } }, fleet_prefab = {} }