return { id = 5026, bgm = "battle-boss-6", stages = { { stageIndex = 1, failCondition = 1, timeCount = 180, backGroundStageID = 1, passCondition = 1, totalArea = { -75, 20, 90, 70 }, playerArea = { -75, 20, 42, 68 }, enemyArea = {}, fleetCorrdinate = { -80, 0, 75 }, waves = { { triggerType = 1, waveIndex = 100, preWaves = {}, triggerParams = { timeout = 0.5 } }, { triggerType = 0, waveIndex = 201, conditionType = 1, preWaves = { 100 }, triggerParams = { round = { equal = { 1 } } }, spawn = { { monsterTemplateID = 900018, delay = 0, moveCast = true, corrdinate = { -15, 0, 55 }, bossData = { hpBarNum = 35, icon = "hailunna" }, phase = { { switchType = 1, switchTo = 1, index = 0, switchParam = 2, addWeapon = { 950305, 950301 } }, { switchType = 1, switchTo = 2, index = 1, switchParam = 2, addWeapon = { 950302, 950307 } }, { switchParam = 2, switchTo = 3, index = 2, switchType = 1, addWeapon = { 950303 }, removeWeapon = { 950302 } }, { switchParam = 2, switchTo = 4, index = 3, switchType = 1, removeWeapon = { 950303 }, addWeapon = { 950306 } }, { switchParam = 2, switchTo = 5, index = 4, switchType = 1, removeWeapon = { 950307 }, addWeapon = { 950300 } }, { switchType = 1, switchTo = 6, index = 5, switchParam = 1, removeWeapon = { 950300 } }, { switchType = 1, switchTo = 7, index = 6, switchParam = 3, addWeapon = { 950302, 950303 } }, { switchType = 1, switchTo = 0, index = 7, switchParam = 3, removeWeapon = { 950302, 950303 } } } } } }, { triggerType = 0, waveIndex = 202, conditionType = 1, preWaves = { 201 }, triggerParams = { round = { more = 1 } }, spawn = { { monsterTemplateID = 900018, reinforceDelay = 6, delay = 1, moveCast = true, corrdinate = { -15, 0, 55 }, bossData = { hpBarNum = 35, icon = "hailunna" }, phase = { { switchType = 1, switchTo = 1, index = 0, switchParam = 2, addWeapon = { 950305, 950301 } }, { switchType = 1, switchTo = 2, index = 1, switchParam = 2, addWeapon = { 950302, 950307 } }, { switchParam = 2, switchTo = 3, index = 2, switchType = 1, addWeapon = { 950303 }, removeWeapon = { 950302 } }, { switchParam = 2, switchTo = 4, index = 3, switchType = 1, removeWeapon = { 950303 }, addWeapon = { 950306 } }, { switchParam = 2, switchTo = 5, index = 4, switchType = 1, removeWeapon = { 950307 }, addWeapon = { 950300 } }, { switchType = 1, switchTo = 6, index = 5, switchParam = 1, removeWeapon = { 950300 } }, { switchType = 1, switchTo = 7, index = 6, switchParam = 3, addWeapon = { 950302, 950303 } }, { switchType = 1, switchTo = 0, index = 7, switchParam = 3, removeWeapon = { 950302, 950303 } } } } }, reinforcement = { { monsterTemplateID = 909005, delay = 3, moveCast = true, corrdinate = { 20, 0, 40 } } } }, { triggerType = 8, key = true, waveIndex = 900, preWaves = { 202 }, triggerParams = {} } } } }, fleet_prefab = {} }