return { id = 5013, bgm = "battle-boss-1", stages = { { stageIndex = 1, failCondition = 1, timeCount = 180, backGroundStageID = 1, passCondition = 1, totalArea = { -75, 20, 90, 70 }, playerArea = { -75, 20, 42, 68 }, enemyArea = {}, fleetCorrdinate = { -80, 0, 75 }, waves = { { triggerType = 1, waveIndex = 100, preWaves = {}, triggerParams = { timeout = 0.5 } }, { triggerType = 0, waveIndex = 201, conditionType = 1, preWaves = { 100 }, triggerParams = { round = { equal = { 1 } } }, spawn = { { monsterTemplateID = 900005, reinforceDelay = 5, delay = 0, moveCast = true, corrdinate = { -15, 0, 55 }, bossData = { hpBarNum = 30, icon = "lingbo" }, phase = { { switchType = 1, switchTo = 1, index = 0, switchParam = 2, addWeapon = { 900651 } }, { switchType = 1, switchTo = 2, index = 1, switchParam = 2, addWeapon = { 900611 } }, { switchType = 1, switchTo = 3, index = 2, switchParam = 0.5, removeWeapon = { 900611, 900651 } }, { switchParam = 1, switchTo = 4, index = 3, switchType = 1, setAI = 90024, addWeapon = { 900651 } }, { switchType = 1, switchTo = 5, index = 4, switchParam = 1.5, addWeapon = { 900611 } }, { switchType = 1, switchTo = 6, index = 5, switchParam = 1, removeWeapon = { 900611, 900651 } }, { switchType = 1, switchTo = 7, index = 6, switchParam = 3, addWeapon = { 940011 } }, { switchType = 1, switchTo = 8, index = 7, switchParam = 3.5, addWeapon = { 940012 } }, { switchParam = 8, switchTo = 9, index = 8, switchType = 1, removeWeapon = { 940011, 940012 }, addWeapon = { 940072 } }, { switchType = 1, switchTo = 10, index = 9, switchParam = 1, removeWeapon = { 940072 } }, { switchType = 1, switchTo = 11, index = 10, switchParam = 2.5, addWeapon = { 900191, 950097 } }, { switchType = 1, switchTo = 100, index = 11, switchParam = 3, addWeapon = { 940011 } }, { switchParam = 9, switchTo = 12, index = 100, switchType = 1, removeWeapon = { 900191 }, addWeapon = { 940012, 900192 } }, { switchParam = 1, switchTo = 13, index = 12, switchType = 1, setAI = 90024, removeWeapon = { 940011, 940012, 900192 } }, { switchType = 1, switchTo = 14, index = 13, switchParam = 9, addWeapon = { 940074 } }, { switchType = 1, switchTo = 15, index = 14, switchParam = 3, removeWeapon = { 940074 } }, { switchType = 1, switchTo = 17, index = 15, switchParam = 7, addWeapon = { 940013 } }, { switchType = 1, switchTo = 18, index = 17, switchParam = 1, removeWeapon = { 900611, 940013 } }, { switchType = 1, switchTo = 19, index = 18, switchParam = 12, addWeapon = { 940074, 900192 } }, { switchType = 1, switchTo = 20, index = 19, switchParam = 3, removeWeapon = { 940074, 900192 } }, { switchParam = 13, switchTo = 23, index = 20, switchType = 1, setAI = 90024, addWeapon = { 940013, 900192 } }, { switchType = 1, switchTo = 24, index = 23, switchParam = 1, removeWeapon = { 900192, 940013 } }, { switchType = 1, switchTo = 25, index = 24, switchParam = 4, addWeapon = { 940074 } }, { switchType = 1, switchTo = 19, index = 25, switchParam = 2000, addWeapon = { 940013 } } } } } }, { triggerType = 0, waveIndex = 202, conditionType = 1, preWaves = { 201 }, triggerParams = { round = { more = 1 } }, spawn = { { monsterTemplateID = 900005, reinforceDelay = 5, delay = 0, moveCast = true, corrdinate = { -15, 0, 55 }, bossData = { hpBarNum = 30, icon = "lingbo" }, phase = { { switchType = 1, switchTo = 1, index = 0, switchParam = 2, addWeapon = { 900651 } }, { switchType = 1, switchTo = 2, index = 1, switchParam = 2, addWeapon = { 900611 } }, { switchType = 1, switchTo = 3, index = 2, switchParam = 0.5, removeWeapon = { 900611, 900651 } }, { switchParam = 1, switchTo = 4, index = 3, switchType = 1, setAI = 90024, addWeapon = { 900651 } }, { switchType = 1, switchTo = 5, index = 4, switchParam = 1.5, addWeapon = { 900611 } }, { switchType = 1, switchTo = 6, index = 5, switchParam = 1, removeWeapon = { 900611, 900651 } }, { switchType = 1, switchTo = 7, index = 6, switchParam = 3, addWeapon = { 940011 } }, { switchType = 1, switchTo = 8, index = 7, switchParam = 3.5, addWeapon = { 940012 } }, { switchParam = 8, switchTo = 9, index = 8, switchType = 1, removeWeapon = { 940011, 940012 }, addWeapon = { 940072 } }, { switchType = 1, switchTo = 10, index = 9, switchParam = 1, removeWeapon = { 940072 } }, { switchType = 1, switchTo = 11, index = 10, switchParam = 2.5, addWeapon = { 900191, 950097 } }, { switchType = 1, switchTo = 100, index = 11, switchParam = 3, addWeapon = { 940011 } }, { switchParam = 9, switchTo = 12, index = 100, switchType = 1, removeWeapon = { 900191 }, addWeapon = { 940012, 900192 } }, { switchParam = 1, switchTo = 13, index = 12, switchType = 1, setAI = 90024, removeWeapon = { 940011, 940012, 900192 } }, { switchType = 1, switchTo = 14, index = 13, switchParam = 9, addWeapon = { 940074 } }, { switchType = 1, switchTo = 15, index = 14, switchParam = 3, removeWeapon = { 940074 } }, { switchType = 1, switchTo = 17, index = 15, switchParam = 7, addWeapon = { 940013 } }, { switchType = 1, switchTo = 18, index = 17, switchParam = 1, removeWeapon = { 900611, 940013 } }, { switchType = 1, switchTo = 19, index = 18, switchParam = 12, addWeapon = { 940074, 900192 } }, { switchType = 1, switchTo = 20, index = 19, switchParam = 3, removeWeapon = { 940074, 900192 } }, { switchParam = 13, switchTo = 23, index = 20, switchType = 1, setAI = 90024, addWeapon = { 940013, 900192 } }, { switchType = 1, switchTo = 24, index = 23, switchParam = 1, removeWeapon = { 900192, 940013 } }, { switchType = 1, switchTo = 25, index = 24, switchParam = 4, addWeapon = { 940074 } }, { switchType = 1, switchTo = 19, index = 25, switchParam = 2000, addWeapon = { 940013 } } } } }, reinforcement = { { monsterTemplateID = 909003, delay = 0, moveCast = true, corrdinate = { 30, 0, 55 } } } }, { triggerType = 8, key = true, waveIndex = 900, preWaves = { 202 }, triggerParams = {} } } } }, fleet_prefab = {} }