return { id = 5012, bgm = "battle-boss-1", stages = { { stageIndex = 1, failCondition = 1, timeCount = 180, backGroundStageID = 1, passCondition = 1, totalArea = { -75, 20, 90, 70 }, playerArea = { -75, 20, 42, 68 }, enemyArea = {}, mainUnitPosition = { { Vector3(-105, 0, 58), Vector3(-105, 0, 78), Vector3(-105, 0, 38) }, [-1] = { Vector3(15, 0, 58), Vector3(15, 0, 78), Vector3(15, 0, 38) } }, fleetCorrdinate = { -80, 0, 75 }, waves = { { triggerType = 1, waveIndex = 100, preWaves = {}, triggerParams = { timeout = 0.5 } }, { triggerType = 0, waveIndex = 201, conditionType = 1, preWaves = { 100 }, triggerParams = { round = { equal = { 1 } } }, spawn = { { monsterTemplateID = 900004, score = 0, delay = 1, moveCast = true, reinforceDelay = 5, corrdinate = { -15, 0, 55 }, bossData = { hpBarNum = 30, icon = "Z23" }, phase = { { switchType = 1, switchTo = 1, index = 0, switchParam = 4, addWeapon = { 900431, 900112 } }, { switchType = 1, switchTo = 2, index = 1, switchParam = 1.5, removeWeapon = { 900431 } }, { switchParam = 2, switchTo = 3, index = 2, switchType = 1, setAI = 90027, addWeapon = { 900432 } }, { switchType = 1, switchTo = 4, index = 3, switchParam = 1, addWeapon = { 900801 } }, { switchType = 1, switchTo = 5, index = 4, switchParam = 1.5, removeWeapon = { 900432, 900801 } }, { switchType = 1, switchTo = 6, index = 5, switchParam = 2, addWeapon = { 900433 } }, { switchType = 1, switchTo = 7, index = 6, switchParam = 10, addWeapon = { 900802 } }, { switchType = 1, switchTo = 8, index = 7, switchParam = 1, setAI = 90004 }, { switchType = 1, switchTo = 9, index = 8, switchParam = 1, removeWeapon = { 900433, 900802 } }, { switchType = 1, switchTo = 10, index = 9, switchParam = 6, addWeapon = { 900083 } }, { switchType = 1, switchTo = 11, index = 10, switchParam = 5, setAI = 10001 }, { switchType = 1, switchTo = 12, index = 11, switchParam = 1, removeWeapon = { 900083 } }, { switchType = 1, switchTo = 13, index = 12, switchParam = 1, addWeapon = { 900084 } }, { switchType = 1, switchTo = 14, index = 13, switchParam = 11, addWeapon = { 900802 } }, { switchType = 1, switchTo = 15, index = 14, switchParam = 0.5, setAI = 90004 }, { switchType = 1, switchTo = 16, index = 15, switchParam = 1, removeWeapon = { 900084, 900802 } }, { switchType = 1, switchTo = 17, index = 16, switchParam = 8, addWeapon = { 900437 } }, { switchType = 1, switchTo = 18, index = 17, switchParam = 1, removeWeapon = { 900437 } }, { switchType = 1, switchTo = 19, index = 18, switchParam = 8, addWeapon = { 900438 } }, { switchType = 1, switchTo = 100, index = 19, switchParam = 2, removeWeapon = { 900438, 900085, 900802 } }, { switchParam = 8, switchTo = 101, index = 100, switchType = 1, setAI = 90027, addWeapon = { 900433, 900437 } }, { switchType = 1, switchTo = 102, index = 101, switchParam = 1, removeWeapon = { 900437 } }, { switchType = 1, switchTo = 103, index = 102, switchParam = 8, addWeapon = { 900438 } }, { switchType = 1, switchTo = 104, index = 103, switchParam = 2, removeWeapon = { 900438, 900433 } }, { switchType = 1, switchTo = 19, index = 104, switchParam = 18, addWeapon = { 900085, 900802 } } } } } }, { triggerType = 0, waveIndex = 202, conditionType = 1, preWaves = { 201 }, triggerParams = { round = { more = 1 } }, spawn = { { monsterTemplateID = 900004, score = 0, delay = 1, moveCast = true, reinforceDelay = 5, corrdinate = { -15, 0, 55 }, bossData = { hpBarNum = 30, icon = "Z23" }, phase = { { switchType = 1, switchTo = 1, index = 0, switchParam = 4, addWeapon = { 900431, 900112 } }, { switchType = 1, switchTo = 2, index = 1, switchParam = 1.5, removeWeapon = { 900431 } }, { switchParam = 2, switchTo = 3, index = 2, switchType = 1, setAI = 90027, addWeapon = { 900432 } }, { switchType = 1, switchTo = 4, index = 3, switchParam = 1, addWeapon = { 900801 } }, { switchType = 1, switchTo = 5, index = 4, switchParam = 1.5, removeWeapon = { 900432, 900801 } }, { switchType = 1, switchTo = 6, index = 5, switchParam = 2, addWeapon = { 900433 } }, { switchType = 1, switchTo = 7, index = 6, switchParam = 10, addWeapon = { 900802 } }, { switchType = 1, switchTo = 8, index = 7, switchParam = 1, setAI = 90004 }, { switchType = 1, switchTo = 9, index = 8, switchParam = 1, removeWeapon = { 900433, 900802 } }, { switchType = 1, switchTo = 10, index = 9, switchParam = 6, addWeapon = { 900083 } }, { switchType = 1, switchTo = 11, index = 10, switchParam = 5, setAI = 10001 }, { switchType = 1, switchTo = 12, index = 11, switchParam = 1, removeWeapon = { 900083 } }, { switchType = 1, switchTo = 13, index = 12, switchParam = 1, addWeapon = { 900084 } }, { switchType = 1, switchTo = 14, index = 13, switchParam = 11, addWeapon = { 900802 } }, { switchType = 1, switchTo = 15, index = 14, switchParam = 0.5, setAI = 90004 }, { switchType = 1, switchTo = 16, index = 15, switchParam = 1, removeWeapon = { 900084, 900802 } }, { switchType = 1, switchTo = 17, index = 16, switchParam = 8, addWeapon = { 900437 } }, { switchType = 1, switchTo = 18, index = 17, switchParam = 1, removeWeapon = { 900437 } }, { switchType = 1, switchTo = 19, index = 18, switchParam = 8, addWeapon = { 900438 } }, { switchType = 1, switchTo = 100, index = 19, switchParam = 2, removeWeapon = { 900438, 900085, 900802 } }, { switchParam = 8, switchTo = 101, index = 100, switchType = 1, setAI = 90027, addWeapon = { 900433, 900437 } }, { switchType = 1, switchTo = 102, index = 101, switchParam = 1, removeWeapon = { 900437 } }, { switchType = 1, switchTo = 103, index = 102, switchParam = 8, addWeapon = { 900438 } }, { switchType = 1, switchTo = 104, index = 103, switchParam = 2, removeWeapon = { 900438, 900433 } }, { switchType = 1, switchTo = 19, index = 104, switchParam = 18, addWeapon = { 900085, 900802 } } } } }, reinforcement = { { monsterTemplateID = 909002, delay = 0, moveCast = true, corrdinate = { 30, 0, 55 } } } }, { triggerType = 8, key = true, waveIndex = 900, preWaves = { 202 }, triggerParams = {} } } } }, fleet_prefab = {} }