return { id = 5010, bgm = "battle-boss-1", stages = { { stageIndex = 1, failCondition = 1, timeCount = 180, backGroundStageID = 1, passCondition = 1, totalArea = { -75, 20, 90, 70 }, playerArea = { -75, 20, 42, 68 }, enemyArea = {}, mainUnitPosition = { { Vector3(-105, 0, 58), Vector3(-105, 0, 78), Vector3(-105, 0, 38) }, [-1] = { Vector3(15, 0, 58), Vector3(15, 0, 78), Vector3(15, 0, 38) } }, fleetCorrdinate = { -80, 0, 75 }, waves = { { triggerType = 1, waveIndex = 100, preWaves = {}, triggerParams = { timeout = 0.5 } }, { triggerType = 0, waveIndex = 201, conditionType = 1, preWaves = { 100 }, triggerParams = { round = { equal = { 1 } } }, spawn = { { monsterTemplateID = 900002, score = 0, delay = 1, moveCast = true, reinforceDelay = 5, corrdinate = { -10, 0, 55 }, bossData = { hpBarNum = 30, icon = "biaoqiang" }, phase = { { switchType = 1, switchTo = 2, index = 0, switchParam = 2.5, addWeapon = { 940041, 940007, 940054 } }, { switchType = 1, switchTo = 5, index = 2, switchParam = 3, setAI = 10001 }, { switchType = 1, switchTo = 6, index = 5, switchParam = 1, removeWeapon = { 940041, 940007 } }, { switchType = 1, switchTo = 7, index = 6, switchParam = 8, addWeapon = { 941005 } }, { switchType = 1, switchTo = 8, index = 7, switchParam = 1, removeWeapon = { 941005 } }, { switchType = 1, switchTo = 9, index = 8, switchParam = 8, addWeapon = { 941007 } }, { switchType = 1, switchTo = 10, index = 9, switchParam = 2, removeWeapon = { 941007 } }, { switchType = 1, switchTo = 11, index = 10, switchParam = 4, addWeapon = { 940011 } }, { switchType = 1, switchTo = 12, index = 11, switchParam = 3, addWeapon = { 940012 } }, { switchParam = 0.5, switchTo = 13, index = 12, switchType = 1, setAI = 90004, removeWeapon = { 940011, 940012 } }, { switchType = 1, switchTo = 14, index = 13, switchParam = 2.5, addWeapon = { 941002 } }, { switchParam = 1, switchTo = 200, index = 14, switchType = 1, setAI = 90027, removeWeapon = { 941002 } }, { switchType = 1, switchTo = 201, index = 200, switchParam = 8, addWeapon = { 941002, 941003 } }, { switchType = 1, switchTo = 202, index = 201, switchParam = 1, removeWeapon = { 941002, 941003 } }, { switchType = 1, switchTo = 15, index = 202, switchParam = 9, addWeapon = { 941002, 941006 } }, { switchParam = 1, switchTo = 16, index = 15, switchType = 1, setAI = 90027, removeWeapon = { 941002, 941006, 941005, 941007, 941008, 940041, 940007, 940051 } }, { switchParam = 5, switchTo = 17, index = 16, switchType = 1, removeWeapon = { 940013 }, addWeapon = { 941004 } }, { switchType = 1, switchTo = 18, index = 17, switchParam = 6, addWeapon = { 941008 } }, { switchType = 1, switchTo = 19, index = 18, switchParam = 1, removeWeapon = { 941004, 941008 } }, { switchType = 1, switchTo = 20, index = 19, switchParam = 3, addWeapon = { 941007 } }, { switchType = 1, switchTo = 15, index = 20, switchParam = 15, addWeapon = { 940051 } } } } } }, { triggerType = 0, waveIndex = 202, conditionType = 1, preWaves = { 201 }, triggerParams = { round = { more = 1 } }, spawn = { { monsterTemplateID = 900002, score = 0, delay = 1, moveCast = true, reinforceDelay = 5, corrdinate = { -10, 0, 55 }, bossData = { hpBarNum = 30, icon = "biaoqiang" }, phase = { { switchType = 1, switchTo = 2, index = 0, switchParam = 2.5, addWeapon = { 940041, 940007, 940054 } }, { switchType = 1, switchTo = 5, index = 2, switchParam = 3, setAI = 10001 }, { switchType = 1, switchTo = 6, index = 5, switchParam = 1, removeWeapon = { 940041, 940007 } }, { switchType = 1, switchTo = 7, index = 6, switchParam = 8, addWeapon = { 941005 } }, { switchType = 1, switchTo = 8, index = 7, switchParam = 1, removeWeapon = { 941005 } }, { switchType = 1, switchTo = 9, index = 8, switchParam = 8, addWeapon = { 941007 } }, { switchType = 1, switchTo = 10, index = 9, switchParam = 2, removeWeapon = { 941007 } }, { switchType = 1, switchTo = 11, index = 10, switchParam = 4, addWeapon = { 940011 } }, { switchType = 1, switchTo = 12, index = 11, switchParam = 3, addWeapon = { 940012 } }, { switchParam = 0.5, switchTo = 13, index = 12, switchType = 1, setAI = 90004, removeWeapon = { 940011, 940012 } }, { switchType = 1, switchTo = 14, index = 13, switchParam = 2.5, addWeapon = { 941002 } }, { switchParam = 1, switchTo = 200, index = 14, switchType = 1, setAI = 90027, removeWeapon = { 941002 } }, { switchType = 1, switchTo = 201, index = 200, switchParam = 8, addWeapon = { 941002, 941003 } }, { switchType = 1, switchTo = 202, index = 201, switchParam = 1, removeWeapon = { 941002, 941003 } }, { switchType = 1, switchTo = 15, index = 202, switchParam = 9, addWeapon = { 941002, 941006 } }, { switchParam = 1, switchTo = 16, index = 15, switchType = 1, setAI = 90027, removeWeapon = { 941002, 941006, 941005, 941007, 941008, 940041, 940007, 940051 } }, { switchParam = 5, switchTo = 17, index = 16, switchType = 1, removeWeapon = { 940013 }, addWeapon = { 941004 } }, { switchType = 1, switchTo = 18, index = 17, switchParam = 6, addWeapon = { 941008 } }, { switchType = 1, switchTo = 19, index = 18, switchParam = 1, removeWeapon = { 941004, 941008 } }, { switchType = 1, switchTo = 20, index = 19, switchParam = 3, addWeapon = { 941007 } }, { switchType = 1, switchTo = 15, index = 20, switchParam = 15, addWeapon = { 940051 } } } } }, reinforcement = { { monsterTemplateID = 909003, delay = 0, moveCast = true, corrdinate = { 30, 0, 55 } } } }, { triggerType = 8, key = true, waveIndex = 900, preWaves = { 202 }, triggerParams = {} } } } }, fleet_prefab = {} }