return { map_id = 10001, id = 401230, stages = { { stageIndex = 1, failCondition = 1, timeCount = 300, backGroundStageID = 1, passCondition = 1, totalArea = { -70, 20, 90, 70 }, playerArea = { -70, 20, 37, 68 }, enemyArea = {}, mainUnitPosition = { { Vector3(-105, 0, 58), Vector3(-105, 0, 78), Vector3(-105, 0, 38) }, [-1] = { Vector3(15, 0, 58), Vector3(15, 0, 78), Vector3(15, 0, 38) } }, fleetCorrdinate = { -80, 0, 75 }, waves = { { triggerType = 1, waveIndex = 100, preWaves = {}, triggerParams = { timeout = 0.5 } }, { triggerType = 1, waveIndex = 202, preWaves = {}, triggerParams = { timeout = 12 } }, { triggerType = 1, waveIndex = 203, preWaves = {}, triggerParams = { timeout = 25 } }, { triggerType = 1, waveIndex = 204, preWaves = {}, triggerParams = { timeout = 40 } }, { triggerType = 1, waveIndex = 205, preWaves = {}, triggerParams = { timeout = 52 } }, { triggerType = 1, waveIndex = 206, preWaves = {}, triggerParams = { timeout = 65 } }, { triggerType = 0, key = true, waveIndex = 101, conditionType = 1, preWaves = { 100 }, triggerParam = {}, spawn = { { monsterTemplateID = 4009, delay = 0, moveCast = true, corrdinate = { 28, 0, 75 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 4018, delay = 0, moveCast = true, corrdinate = { -5, 0, 55 } }, { monsterTemplateID = 4009, delay = 0, moveCast = true, corrdinate = { 28, 0, 35 }, buffList = { 8001, 8007 } } }, airFighter = { { interval = 10, onceNumber = 2, formation = 10006, templateID = 31300, delay = 0, totalNumber = 4, weaponID = { 190001 }, attr = { airPower = 85, maxHP = 55, attackRating = 23 } } } }, { triggerType = 0, key = true, waveIndex = 102, conditionType = 1, preWaves = { 101, 202 }, triggerParam = {}, spawn = { { monsterTemplateID = 4010, delay = 0, moveCast = true, corrdinate = { 28, 0, 70 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 4010, delay = 0, moveCast = true, corrdinate = { 8, 0, 70 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 4010, delay = 0, moveCast = true, corrdinate = { 28, 0, 40 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 4010, delay = 0, moveCast = true, corrdinate = { 8, 0, 40 }, buffList = { 8001, 8007 } } } }, { triggerType = 0, key = true, waveIndex = 103, conditionType = 1, preWaves = { 102, 203 }, triggerParam = {}, spawn = { { monsterTemplateID = 4010, delay = 0, moveCast = true, corrdinate = { 28, 0, 75 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 4019, delay = 0, moveCast = true, corrdinate = { 10, 0, 55 } }, { monsterTemplateID = 4010, delay = 0, moveCast = true, corrdinate = { 28, 0, 35 }, buffList = { 8001, 8007 } } }, airFighter = { { interval = 10, onceNumber = 3, formation = 10006, templateID = 31102, delay = 0, totalNumber = 5, weaponID = { 190006 }, attr = { airPower = 85, maxHP = 55, attackRating = 23 } } } }, { triggerType = 0, key = true, waveIndex = 104, conditionType = 1, preWaves = { 103, 204 }, triggerParam = {}, spawn = { { monsterTemplateID = 4002, delay = 0, moveCast = true, corrdinate = { -15, 0, 65 } }, { monsterTemplateID = 4024, delay = 0, moveCast = true, corrdinate = { -15, 0, 45 }, buffList = { 50002 } }, { monsterTemplateID = 4004, delay = 0, moveCast = true, corrdinate = { 28, 0, 80 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 4004, delay = 0, moveCast = true, corrdinate = { 8, 0, 65 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 4004, delay = 0, moveCast = true, corrdinate = { 8, 0, 45 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 4004, delay = 0, moveCast = true, corrdinate = { 28, 0, 30 }, buffList = { 8001, 8007 } } } }, { triggerType = 0, key = true, waveIndex = 105, conditionType = 1, preWaves = { 104, 205 }, triggerParam = {}, spawn = { { monsterTemplateID = 4011, delay = 0, moveCast = true, corrdinate = { 8, 0, 80 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 4005, delay = 0, moveCast = true, corrdinate = { 28, 0, 55 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 4011, delay = 0, moveCast = true, corrdinate = { 8, 0, 30 }, buffList = { 8001, 8007 } } } }, { triggerType = 0, key = true, waveIndex = 106, conditionType = 1, preWaves = { 105, 206 }, triggerParam = {}, spawn = { { monsterTemplateID = 4021, reinforceDelay = 5, delay = 0, moveCast = true, corrdinate = { -15, 0, 65 } } }, reinforcement = { { monsterTemplateID = 4005, delay = 0, moveCast = true, corrdinate = { 28, 0, 70 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 4009, delay = 0, moveCast = true, corrdinate = { 8, 0, 55 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 4005, delay = 0, moveCast = true, corrdinate = { 28, 0, 40 }, buffList = { 8001, 8007 } } } }, { triggerType = 8, waveIndex = 900, preWaves = { 106 }, triggerParams = {} } } } }, fleet_prefab = {} }