return { id = 1221201, stages = { { stageIndex = 1, failCondition = 1, timeCount = 300, backGroundStageID = 1, passCondition = 1, totalArea = { -75, 20, 90, 70 }, playerArea = { -75, 20, 42, 68 }, enemyArea = {}, mainUnitPosition = { { Vector3(-105, 0, 58), Vector3(-105, 0, 78), Vector3(-105, 0, 38) }, [-1] = { Vector3(15, 0, 58), Vector3(15, 0, 78), Vector3(15, 0, 38) } }, fleetCorrdinate = { -80, 0, 75 }, waves = { { triggerType = 1, waveIndex = 100, preWaves = {}, triggerParams = { timeout = 0.5 } }, { triggerType = 0, waveIndex = 201, conditionType = 1, preWaves = { 100 }, triggerParams = {}, spawn = { { monsterTemplateID = 12400255, score = 0, delay = 1, moveCast = true, corrdinate = { -10, 0, 55 }, buffList = { 8724 }, bossData = { hpBarNum = 100, icon = "zhala" } }, { monsterTemplateID = 12400256, score = 0, delay = 1, moveCast = true, corrdinate = { -5, 0, 55 }, buffList = { 8724 }, bossData = { hpBarNum = 100, icon = "bola" } } } }, { triggerType = 8, key = true, waveIndex = 900, preWaves = { 201 }, triggerParams = {} } } } }, fleet_prefab = { vanguard_unitList = { { oil_at_end = 55, configId = 900240, energy = 10, skinId = 900240, exp = 10, tmpID = 900240, id = 1, level = 100, equipment = { false, false, false }, properties = { cannon = 1000, reload = 830, luck = 70, torpedo = 150, durability = 85567, air = 0, dodge = 164, antiaircraft = 310, speed = 31.5, armor = 98, hit = 140 }, skills = { { id = 10410, level = 10 }, { id = 29052, level = 1 } } }, { oil_at_end = 55, configId = 900241, energy = 10, skinId = 900241, exp = 10, tmpID = 900241, id = 2, level = 100, equipment = { false, false, false }, properties = { cannon = 1000, reload = 830, luck = 70, torpedo = 150, durability = 85567, air = 0, dodge = 164, antiaircraft = 310, speed = 31.5, armor = 98, hit = 140 }, skills = { { id = 10250, level = 10 }, { id = 29082, level = 1 } } }, { oil_at_end = 55, configId = 900243, energy = 10, skinId = 900243, exp = 10, tmpID = 900243, id = 3, level = 100, equipment = { false, false, false }, properties = { cannon = 1000, reload = 830, luck = 70, torpedo = 150, durability = 85567, air = 0, dodge = 164, antiaircraft = 310, speed = 31.5, armor = 98, hit = 140 }, skills = { { id = 10730, level = 10 }, { id = 29112, level = 1 } } } }, main_unitList = { { configId = 900263, level = 120, skinId = 900263, id = 1, tmpID = 900263, equipment = { false, false, false }, properties = { cannon = 200, reload = 83, luck = 38, torpedo = 0, durability = 66744, air = 0, dodge = 0, antiaircraft = 300, speed = 31, armor = 1150, hit = 140 }, skills = { { id = 10310, level = 10 } } }, { configId = 900264, level = 120, skinId = 900264, id = 2, tmpID = 900264, equipment = { false, false, false }, properties = { cannon = 230, reload = 83, luck = 14, torpedo = 0, durability = 68377, air = 0, dodge = 96, antiaircraft = 300, speed = 28.3, armor = 1890, hit = 140 }, skills = { { id = 10340, level = 10 } } }, { configId = 900265, level = 120, skinId = 900265, id = 3, tmpID = 900265, equipment = { false, false, false }, properties = { cannon = 230, reload = 83, luck = 14, torpedo = 0, durability = 68377, air = 0, dodge = 96, antiaircraft = 300, speed = 28.3, armor = 1890, hit = 140 }, skills = { { id = 12570, level = 10 }, { id = 12580, level = 10 }, { id = 12590, level = 10 } } } } } }