return { map_id = 10001, id = 1443313, stages = { { stageIndex = 1, failCondition = 1, timeCount = 180, backGroundStageID = 1, passCondition = 1, totalArea = { -70, 20, 90, 70 }, playerArea = { -70, 20, 37, 68 }, enemyArea = {}, fleetCorrdinate = { -80, 0, 75 }, waves = { { triggerType = 1, waveIndex = 100, preWaves = {}, triggerParams = { timeout = 0.5 } }, { triggerType = 1, waveIndex = 202, preWaves = {}, triggerParams = { timeout = 20 } }, { triggerType = 1, waveIndex = 203, preWaves = {}, triggerParams = { timeout = 40 } }, { key = true, triggerType = 0, waveIndex = 101, conditionType = 1, preWaves = { 100 }, triggerParam = {}, spawn = { { monsterTemplateID = 14003207, score = 0, delay = 0, moveCast = true, reinforceDelay = 6, corrdinate = { -5, 0, 55 }, buffList = { 8727 }, phase = { { switchParam = 2, dive = "STATE_RAID", switchTo = 2, index = 0, switchType = 1, setAI = 70109 }, { switchParam = 4, switchTo = 3, index = 2, switchType = 1, addWeapon = { 1001249 }, removeWeapon = {} }, { switchParam = 3, switchTo = 4, index = 3, switchType = 1, addWeapon = { 1001244 }, removeWeapon = { 1001249 } }, { switchParam = 2, switchTo = 5, index = 4, switchType = 1, addWeapon = {}, removeWeapon = { 1001244 } }, { switchParam = 4, switchTo = 6, index = 5, switchType = 1, setAI = 10001, addWeapon = { 1001244 }, removeWeapon = {} }, { switchType = 1, dive = "STATE_FLOAT", switchTo = 7, index = 6, switchParam = 0.5 }, { switchParam = 2, switchTo = 8, index = 7, switchType = 1, addWeapon = { 1001234 }, removeWeapon = { 1001244 } }, { switchParam = 4, switchTo = 9, index = 8, switchType = 1, addWeapon = { 1001239, 1001244 }, removeWeapon = { 1001234 } }, { switchParam = 0.5, switchTo = 10, index = 9, switchType = 1, addWeapon = {}, removeWeapon = { 1001239, 1001244 } }, { switchParam = 2, switchTo = 11, index = 10, switchType = 1, addWeapon = { 1001234 }, removeWeapon = { 1001244 } }, { switchParam = 4, switchTo = 12, index = 11, switchType = 1, addWeapon = { 1001239, 1001244 }, removeWeapon = { 1001234 } }, { switchParam = 1, switchTo = 13, index = 12, switchType = 1, addWeapon = {}, removeWeapon = { 1001239, 1001244 } }, { switchParam = 2, dive = "STATE_RAID", switchTo = 2, index = 13, switchType = 1, setAI = 70109 } } } }, reinforcement = { { monsterTemplateID = 14003011, score = 0, delay = 2, moveCast = true, corrdinate = { 12, 0, 75 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 14003011, score = 0, delay = 2, moveCast = true, corrdinate = { 12, 0, 35 }, buffList = { 8001, 8007 } } }, airFighter = { { interval = 10, onceNumber = 3, formation = 10006, templateID = 1000843, delay = 0, totalNumber = 6, weaponID = { 1003234 }, attr = { airPower = 40, maxHP = 15, attackRating = 23 } } } }, { triggerType = 0, waveIndex = 2001, conditionType = 1, preWaves = { 100 }, triggerParam = {}, spawn = {}, reinforcement = { { monsterTemplateID = 14003017, delay = 4, moveCast = true, corrdinate = { 5, 0, 55 }, buffList = { 8001 }, phase = { { switchType = 1, dive = "STATE_RAID", switchTo = 1, index = 0, switchParam = 180, setAI = 20005 } } }, reinforceDuration = 180 } }, { triggerType = 8, waveIndex = 900, preWaves = { 101 }, triggerParams = {} } } } }, fleet_prefab = {} }