return { id = 1423305, stages = { { stageIndex = 1, failCondition = 1, timeCount = 180, backGroundStageID = 1, passCondition = 1, totalArea = { -70, 20, 90, 70 }, playerArea = { -70, 20, 37, 68 }, enemyArea = {}, fleetCorrdinate = { -80, 0, 75 }, waves = { { triggerType = 1, waveIndex = 100, preWaves = {}, triggerParams = { timeout = 0.5 } }, { triggerType = 1, waveIndex = 202, preWaves = {}, triggerParams = { timeout = 20 } }, { triggerType = 1, waveIndex = 203, preWaves = {}, triggerParams = { timeout = 40 } }, { triggerType = 0, key = true, waveIndex = 101, conditionType = 1, preWaves = { 100 }, triggerParam = {}, spawn = { { monsterTemplateID = 13900343, score = 0, delay = 0, moveCast = true, corrdinate = { 0, 0, 55 }, buffList = { 8001, 8723 }, phase = { { switchParam = 1, dive = "STATE_RAID", switchTo = 2, index = 0, switchType = 1, setAI = 20006 }, { switchParam = 4, switchTo = 3, index = 2, switchType = 1, setAI = 10001, addWeapon = { 680301 }, removeWeapon = {} }, { switchParam = 4.5, switchTo = 4, index = 3, switchType = 1, addWeapon = { 680302 }, removeWeapon = { 680301 } }, { switchParam = 0.5, dive = "STATE_FLOAT", switchTo = 5, index = 4, switchType = 1, setAI = 10001 }, { switchParam = 3, switchTo = 6, index = 5, switchType = 1, addWeapon = { 680303, 680304, 680309 }, removeWeapon = { 680302 } }, { switchParam = 500, switchTo = 1, index = 6, switchType = 1, addWeapon = { 680310, 680311 }, removeWeapon = {} } } } } }, { triggerType = 0, waveIndex = 2001, conditionType = 1, preWaves = { 100 }, triggerParam = {}, spawn = {}, reinforcement = { { monsterTemplateID = 13900302, score = 0, delay = 4, moveCast = true, corrdinate = { 12, 0, 75 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 13900302, score = 0, delay = 4, moveCast = true, corrdinate = { 12, 0, 35 }, buffList = { 8001, 8007 } }, reinforceDuration = 180 } }, { triggerType = 0, waveIndex = 2002, conditionType = 1, preWaves = { 100 }, triggerParam = {}, spawn = {}, reinforcement = { { monsterTemplateID = 13900313, delay = 4, moveCast = true, corrdinate = { 5, 0, 65 }, buffList = { 8001 }, phase = { { switchType = 1, dive = "STATE_RAID", switchTo = 1, index = 0, switchParam = 180, setAI = 20009 } } }, reinforceDuration = 180 } }, { triggerType = 8, waveIndex = 900, preWaves = { 101 }, triggerParams = {} } } } }, fleet_prefab = {} }