return { map_id = 10001, id = 1332307, stages = { { stageIndex = 1, failCondition = 1, timeCount = 180, backGroundStageID = 1, passCondition = 1, totalArea = { -70, 20, 90, 70 }, playerArea = { -70, 20, 37, 68 }, enemyArea = {}, fleetCorrdinate = { -80, 0, 75 }, waves = { { triggerType = 1, waveIndex = 100, preWaves = {}, triggerParams = { timeout = 0.5 } }, { triggerType = 1, waveIndex = 202, preWaves = {}, triggerParams = { timeout = 20 } }, { triggerType = 1, waveIndex = 203, preWaves = {}, triggerParams = { timeout = 40 } }, { key = true, triggerType = 0, waveIndex = 101, conditionType = 1, preWaves = { 100 }, triggerParam = {}, spawn = { { monsterTemplateID = 13100327, score = 0, reinforceDelay = 2, delay = 0, moveCast = true, corrdinate = { -10, 0, 55 } } }, reinforcement = { { monsterTemplateID = 13100301, score = 0, delay = 2, moveCast = true, corrdinate = { 12, 0, 75 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 13100302, score = 0, delay = 2, moveCast = true, corrdinate = { 10, 0, 55 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 13100301, score = 0, delay = 2, moveCast = true, corrdinate = { 12, 0, 35 }, buffList = { 8001, 8007 } } }, airFighter = { { interval = 10, onceNumber = 3, formation = 10006, templateID = 1000842, delay = 0, totalNumber = 6, weaponID = { 1000842 }, attr = { airPower = 40, maxHP = 15, attackRating = 23 } } } }, { triggerType = 8, waveIndex = 900, preWaves = { 101 }, triggerParams = {} }, { triggerType = 10, waveIndex = 105, conditionType = 0, preWaves = { 100 }, triggerParam = {}, spawn = { { delay = 1, prefab = "hanbingquyu", life_time = 200, coordinate = { 32, 0, 79 }, cld_data = { 20 }, behaviours = { { reload_time = 1, hp_rate = 0.005, damage = 1, type = 2 }, { buff_id = 8660, reload_time = 1, type = 3 }, { random_speed = 10, type = 4, route = { { -160, 0, 79, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 79, 3 }, { -160, 0, 79, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 79, 3 }, { -160, 0, 79, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 79, 3 }, { -160, 0, 79, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 79, 3 }, { -160, 0, 79, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 79, 3 }, { -160, 0, 79, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 79, 3 }, { -160, 0, 79, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 79, 3 }, { -160, 0, 79, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 79, 3 }, { -160, 0, 79, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 79, 3 }, { -160, 0, 79, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 79, 3 }, { -160, 0, 79, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 79, 3 }, { -160, 0, 79, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 79, 3 } }, random_duration = { 3, 5 }, random_range = { 32, 10 } } } }, { delay = 9, prefab = "hanbingquyu", life_time = 200, coordinate = { 32, 0, 60 }, cld_data = { 20 }, behaviours = { { reload_time = 1, hp_rate = 0.005, damage = 1, type = 2 }, { buff_id = 8660, reload_time = 1, type = 3 }, { random_speed = 10, type = 4, route = { { -160, 0, 60, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 60, 7 }, { -160, 0, 60, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 60, 7 }, { -160, 0, 60, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 60, 7 }, { -160, 0, 60, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 60, 7 }, { -160, 0, 60, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 60, 7 }, { -160, 0, 60, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 60, 7 }, { -160, 0, 60, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 60, 7 }, { -160, 0, 60, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 60, 7 }, { -160, 0, 60, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 60, 7 }, { -160, 0, 60, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 60, 7 }, { -160, 0, 60, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 60, 7 }, { -160, 0, 60, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 60, 7 } }, random_duration = { 3, 5 }, random_range = { 32, 10 } } } }, { delay = 5, prefab = "hanbingquyu", life_time = 200, coordinate = { 32, 0, 35 }, cld_data = { 20 }, behaviours = { { reload_time = 1, hp_rate = 0.005, damage = 1, type = 2 }, { buff_id = 8660, reload_time = 1, type = 3 }, { random_speed = 10, type = 4, route = { { -160, 0, 35, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 35, 5 }, { -160, 0, 35, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 35, 5 }, { -160, 0, 35, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 35, 5 }, { -160, 0, 35, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 35, 5 }, { -160, 0, 35, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 35, 5 }, { -160, 0, 35, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 35, 5 }, { -160, 0, 35, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 35, 5 }, { -160, 0, 35, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 35, 5 }, { -160, 0, 35, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 35, 5 }, { -160, 0, 35, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 35, 5 }, { -160, 0, 35, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 35, 5 }, { -160, 0, 35, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 35, 5 } }, random_duration = { 3, 5 }, random_range = { 32, 10 } } } } } } } } }, fleet_prefab = {} }