return { id = 1221201, bgm = "story-4", stages = { { stageIndex = 1, failCondition = 1, timeCount = 60, backGroundStageID = 1, passCondition = 1, totalArea = { -75, 20, 90, 70 }, playerArea = { -75, 20, 42, 68 }, enemyArea = {}, mainUnitPosition = { { Vector3(-105, 0, 58), Vector3(-105, 0, 78), Vector3(-105, 0, 38) }, [-1] = { Vector3(15, 0, 58), Vector3(15, 0, 78), Vector3(15, 0, 38) } }, fleetCorrdinate = { -80, 0, 75 }, waves = { { triggerType = 1, waveIndex = 100, preWaves = {}, triggerParams = { timeout = 0.5 } }, { triggerType = 0, waveIndex = 201, conditionType = 1, preWaves = { 100 }, triggerParams = {}, spawn = { { monsterTemplateID = 13000101, score = 0, delay = 1, moveCast = true, corrdinate = { -15, 0, 55 }, buffList = {}, bossData = { hpBarNum = 100, icon = "daiduo" }, phase = { { switchType = 1, switchTo = 1, index = 0, switchParam = 1, removeWeapon = {} }, { index = 11, switchType = 1, switchTo = 2, switchParam = 111114 }, { switchParam = 3.5, switchTo = 2, index = 1, switchType = 1, setAI = 10001, addWeapon = { 618001, 618002 }, removeWeapon = {} }, { switchParam = 3, switchTo = 3, index = 2, switchType = 1, addWeapon = { 618003, 618004 }, removeWeapon = { 618001, 618002 } }, { switchParam = 1.5, switchTo = 4, index = 3, switchType = 1, setAI = 70077, addWeapon = {}, removeWeapon = {} }, { switchParam = 3, switchTo = 5, index = 4, switchType = 1, setAI = 70078, addWeapon = { 618005, 618006 }, removeWeapon = { 618003, 618004 } }, { switchParam = 1, switchTo = 6, index = 5, switchType = 1, addWeapon = {}, removeWeapon = { 618005 } }, { switchParam = 3.3, switchTo = 7, index = 6, switchType = 1, addWeapon = { 618009 }, removeWeapon = {} }, { switchParam = 8, switchTo = 8, index = 7, switchType = 1, addWeapon = { 618007, 618008 }, removeWeapon = { 618006, 618009 } }, { switchType = 1, switchTo = 0, index = 8, switchParam = 1, removeWeapon = { 618007, 618008 } } } } } }, { triggerType = 8, key = true, waveIndex = 900, preWaves = { 201 }, triggerParams = {} } } } }, fleet_prefab = {} }