return { map_id = 10008, id = 1305300, stages = { { stageIndex = 1, failCondition = 1, timeCount = 180, backGroundStageID = 1, passCondition = 1, totalArea = { -75, 20, 90, 70 }, playerArea = { -75, 20, 42, 68 }, enemyArea = {}, mainUnitPosition = { { Vector3(-105, 0, 58), Vector3(-105, 0, 78), Vector3(-105, 0, 38) }, [-1] = { Vector3(15, 0, 58), Vector3(15, 0, 78), Vector3(15, 0, 38) } }, fleetCorrdinate = { -80, 0, 75 }, waves = { { triggerType = 1, waveIndex = 100, preWaves = {}, triggerParams = { timeout = 0.5 } }, { triggerType = 1, waveIndex = 202, preWaves = {}, triggerParams = { timeout = 13 } }, { triggerType = 1, waveIndex = 203, preWaves = {}, triggerParams = { timeout = 28 } }, { triggerType = 1, waveIndex = 204, preWaves = {}, triggerParams = { timeout = 39 } }, { triggerType = 0, waveIndex = 101, conditionType = 1, preWaves = { 100 }, triggerParam = {}, spawn = { { monsterTemplateID = 13003, score = 0, delay = 0, moveCast = true, corrdinate = { 0, 0, 75 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 13044, score = 0, delay = 0, moveCast = true, corrdinate = { 20, 0, 75 }, buffList = { 8001, 8007, 8625, 8630 } }, { monsterTemplateID = 13025, score = 0, delay = 0, moveCast = true, corrdinate = { -15, 0, 55 }, buffList = { 8050, 8051 } }, { monsterTemplateID = 13003, score = 0, delay = 0, moveCast = true, corrdinate = { 0, 0, 35 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 13044, score = 0, delay = 0, moveCast = true, corrdinate = { 20, 0, 35 }, buffList = { 8001, 8007, 8625, 8630 } } }, airFighter = { { interval = 1, onceNumber = 6, formation = 10006, templateID = 340010, delay = 0, totalNumber = 6, weaponID = { 340008 }, attr = { airPower = 40, maxHP = 1200, attackRating = 23 } } } }, { triggerType = 0, waveIndex = 102, conditionType = 1, preWaves = { 101, 202 }, triggerParam = {}, spawn = { { monsterTemplateID = 13018, score = 0, reinforceDelay = 7, delay = 0, moveCast = true, corrdinate = { -15, 0, 70 } }, { monsterTemplateID = 13017, score = 0, reinforceDelay = 7, delay = 0, moveCast = true, corrdinate = { -15, 0, 40 } }, { monsterTemplateID = 13042, score = 0, delay = 0, moveCast = true, corrdinate = { 0, 0, 70 }, buffList = { 8001, 8007, 50210, 8631 } }, { monsterTemplateID = 13003, score = 0, delay = 0, moveCast = true, corrdinate = { 0, 0, 40 }, buffList = { 8001, 8007 } } }, reinforcement = { { monsterTemplateID = 13001, score = 0, delay = 0, moveCast = true, corrdinate = { 0, 0, 65 }, buffList = { 8001, 8007 } } }, airFighter = { { interval = 1, onceNumber = 6, formation = 10006, templateID = 340020, delay = 0, totalNumber = 6, weaponID = { 340009 }, attr = { airPower = 40, maxHP = 1008, attackRating = 23 } } } }, { triggerType = 0, waveIndex = 103, conditionType = 1, preWaves = { 102, 203 }, triggerParam = {}, spawn = { { monsterTemplateID = 13044, score = 0, delay = 0, moveCast = true, corrdinate = { 0, 0, 75 }, buffList = { 8001, 8007, 8625, 8630 } }, { monsterTemplateID = 13027, score = 0, delay = 0, moveCast = true, corrdinate = { -15, 0, 55 } }, { monsterTemplateID = 13044, score = 0, delay = 0, moveCast = true, corrdinate = { 0, 0, 35 }, buffList = { 8001, 8007, 8625, 8630 } } }, airFighter = { { interval = 1, onceNumber = 6, formation = 10006, templateID = 340030, delay = 0, totalNumber = 6, weaponID = { 340010, 340011 }, attr = { airPower = 40, maxHP = 768, attackRating = 23 } } } }, { triggerType = 5, waveIndex = 400, preWaves = { 103, 102, 101 }, triggerParams = { bgm = "battle-boss-1" } }, { triggerType = 0, key = true, waveIndex = 105, conditionType = 0, preWaves = { 101, 102, 103, 104 }, triggerParam = {}, spawn = { { score = 0, reinforceDelay = 6, delay = 0, moveCast = true, monsterTemplateID = 1305003, corrdinate = { -5, 0, 60 }, bossData = { hpBarNum = 72, icon = "xianghe" }, buffList = { 8617 }, phase = { { index = 0, switchType = 1, switchTo = 1, switchParam = 0.8 }, { switchType = 1, switchTo = 2, index = 1, switchParam = 12, addWeapon = { 340123, 340124 } }, { switchType = 1, switchTo = 1, index = 2, switchParam = 3, removeWeapon = { 340123, 340124 } } } }, { score = 0, reinforceDelay = 6, delay = 0, moveCast = true, monsterTemplateID = 1305004, corrdinate = { -5, 0, 50 }, bossData = { hpBarNum = 72, icon = "ruihe" }, buffList = { 8618 }, phase = { { index = 0, switchType = 1, switchTo = 1, switchParam = 0.8 }, { switchParam = 12, switchTo = 2, index = 1, switchType = 1, setAI = 10001, removeWeapon = { 340302, 340304 }, addWeapon = { 340133, 340134 } }, { switchParam = 3, switchTo = 1, index = 2, switchType = 1, setAI = 99990, removeWeapon = { 340133, 340134 }, addWeapon = { 340302, 340304 } } } }, { monsterTemplateID = 13042, score = 0, delay = 0, moveCast = true, corrdinate = { 15, 0, 75 }, buffList = { 8001, 8007, 50220, 8631 } }, { monsterTemplateID = 13043, score = 0, delay = 0, moveCast = true, corrdinate = { 15, 0, 35 }, buffList = { 8001, 8007, 50010 } } }, reinforcement = { { monsterTemplateID = 13047, score = 0, delay = 0, moveCast = true, corrdinate = { 0, 0, 80 }, buffList = { 8001, 8007, 8625, 8630 } }, { monsterTemplateID = 13005, score = 0, delay = 0, moveCast = true, corrdinate = { 0, 0, 30 }, buffList = { 8001, 8007 } } } }, { triggerType = 8, waveIndex = 900, preWaves = { 105 }, triggerParams = {} } } } }, fleet_prefab = {} }