return { id = 1221201, bgm = "ai-mw-inst", stages = { { stageIndex = 1, failCondition = 1, timeCount = 300, backGroundStageID = 1, passCondition = 1, totalArea = { -75, 20, 90, 70 }, playerArea = { -75, 20, 42, 68 }, enemyArea = {}, mainUnitPosition = { { Vector3(-105, 0, 58), Vector3(-105, 0, 78), Vector3(-105, 0, 38) }, [-1] = { Vector3(15, 0, 58), Vector3(15, 0, 78), Vector3(15, 0, 38) } }, fleetCorrdinate = { -80, 0, 75 }, waves = { { triggerType = 1, waveIndex = 100, preWaves = {}, triggerParams = { timeout = 0.5 } }, { triggerType = 0, waveIndex = 201, conditionType = 1, preWaves = { 100 }, triggerParams = {}, spawn = { { monsterTemplateID = 12100621, delay = 1, moveCast = true, score = 0, corrdinate = { 15, 0, 55 }, bossData = { hpBarNum = 100, icon = "aijiang" }, buffList = {}, phase = { { index = 0, switchType = 1, switchTo = 1, switchParam = 1 }, { switchType = 1, switchTo = 2, index = 1, switchParam = 3, addWeapon = { 609123, 609124, 609129 } }, { switchParam = 3, switchTo = 3, index = 2, switchType = 1, removeWeapon = { 609123, 609124 }, addWeapon = { 609121, 609122, 609136 } }, { switchParam = 3, index = 3, switchType = 1, switchTo = 4, setAI = 90029, removeWeapon = { 609121 }, addWeapon = { 609125, 609126 }, addBuff = {} }, { switchType = 1, index = 4, switchParam = 3, switchTo = 5, removeWeapon = { 609125, 609126 }, addWeapon = { 609128 }, removeBuff = {}, addBuff = {} }, { switchType = 1, index = 5, switchParam = 3, setAI = 10001, switchTo = 6, removeWeapon = { 609128 }, addWeapon = { 609127, 609121, 609137 }, removeBuff = {}, addBuff = {} }, { switchParam = 3, switchTo = 7, index = 6, switchType = 1, removeWeapon = { 609127 }, addWeapon = { 609130, 609131 } }, { switchParam = 3, switchTo = 202, index = 7, switchType = 1, removeWeapon = { 609122, 609136, 609137 }, addWeapon = { 609135, 609128 } }, { switchType = 1, switchTo = 2, index = 202, switchParam = 3, removeWeapon = { 609135, 609128 } } } } } }, { triggerType = 8, key = true, waveIndex = 900, preWaves = { 201 }, triggerParams = {} } } } }, fleet_prefab = {} }