return { id = 1180113, map_id = 10001, bgm = "Nagato-map", stages = { { stageIndex = 1, failCondition = 1, timeCount = 180, backGroundStageID = 1, passCondition = 1, totalArea = { -80, 20, 90, 70 }, playerArea = { -80, 20, 45, 68 }, enemyArea = {}, fleetCorrdinate = { -80, 0, 75 }, waves = { { triggerType = 1, waveIndex = 100, preWaves = {}, triggerParams = { timeout = 0.5 } }, { triggerType = 1, waveIndex = 202, preWaves = {}, triggerParams = { timeout = 18 } }, { triggerType = 1, waveIndex = 203, preWaves = {}, triggerParams = { timeout = 33 } }, { triggerType = 1, waveIndex = 204, preWaves = {}, triggerParams = { timeout = 44 } }, { triggerType = 0, key = true, waveIndex = 101, conditionType = 1, preWaves = { 100 }, triggerParam = {}, spawn = { { monsterTemplateID = 11800103, score = 0, delay = 0, moveCast = true, corrdinate = { 10, 0, 75 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 11800101, score = 0, delay = 0, moveCast = true, corrdinate = { 0, 0, 60 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 11800101, score = 0, delay = 0, moveCast = true, corrdinate = { 0, 0, 50 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 11800103, score = 0, delay = 0, moveCast = true, corrdinate = { 10, 0, 35 }, buffList = { 8001, 8007 } } } }, { triggerType = 0, waveIndex = 102, conditionType = 1, preWaves = { 101, 202 }, triggerParam = {}, spawn = { { monsterTemplateID = 11800108, score = 0, delay = 0, moveCast = true, reinforceDelay = 6, corrdinate = { 0, 0, 55 }, buffList = { 8001, 8007 } } }, reinforcement = { { monsterTemplateID = 11800101, score = 0, delay = 0, moveCast = true, corrdinate = { 10, 0, 75 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 11800103, score = 0, delay = 0, moveCast = true, corrdinate = { -5, 0, 65 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 11800103, score = 0, delay = 0, moveCast = true, corrdinate = { -5, 0, 45 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 11800101, score = 0, delay = 0, moveCast = true, corrdinate = { 10, 0, 35 }, buffList = { 8001, 8007 } } }, airFighter = { { interval = 10, onceNumber = 3, formation = 10006, templateID = 1100830, delay = 0, totalNumber = 3, weaponID = { 1100830 }, attr = { airPower = 40, maxHP = 15, attackRating = 23 } } } }, { triggerType = 5, waveIndex = 400, preWaves = { 102, 101 }, triggerParams = { bgm = "battle-boss-tiancheng" } }, { triggerType = 3, waveIndex = 500, preWaves = { 102, 101 }, triggerParams = { id = "TIANCHENGHUODONG5" } }, { triggerType = 0, waveIndex = 104, conditionType = 0, preWaves = { 500 }, triggerParam = {}, spawn = { { monsterTemplateID = 11800132, reinforceDelay = 6, delay = 0, moveCast = true, corrdinate = { -15, 0, 55 }, bossData = { hpBarNum = 40, icon = "nake" } } }, reinforcement = { { monsterTemplateID = 11800103, score = 10, delay = 2, moveCast = true, corrdinate = { 0, 0, 75 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 11800103, score = 10, delay = 2, moveCast = true, corrdinate = { 0, 0, 35 }, buffList = { 8001, 8007 } } } }, { triggerType = 8, waveIndex = 900, preWaves = { 104 }, triggerParams = {} }, { triggerType = 1, key = true, waveIndex = 205, preWaves = { 104 }, triggerParams = { timeout = 1 } }, { triggerType = 3, key = true, waveIndex = 501, preWaves = { 205 }, triggerParams = { id = "TIANCHENGHUODONG6" } } } } }, fleet_prefab = {} }