return { map_id = 10001, id = 1031010, stages = { { stageIndex = 1, failCondition = 1, timeCount = 180, backGroundStageID = 1, passCondition = 1, totalArea = { -70, 20, 90, 70 }, playerArea = { -70, 20, 37, 68 }, enemyArea = {}, fleetCorrdinate = { -80, 0, 75 }, waves = { { triggerType = 1, waveIndex = 100, preWaves = {}, triggerParams = { timeout = 0.5 } }, { triggerType = 1, waveIndex = 202, preWaves = {}, triggerParams = { timeout = 18 } }, { triggerType = 1, waveIndex = 203, preWaves = {}, triggerParams = { timeout = 33 } }, { triggerType = 1, waveIndex = 204, preWaves = {}, triggerParams = { timeout = 44 } }, { triggerType = 1, waveIndex = 205, preWaves = {}, triggerParams = { timeout = 49 } }, { triggerType = 0, key = true, waveIndex = 101, conditionType = 1, preWaves = { 100 }, triggerParam = {}, spawn = { { monsterTemplateID = 10041003, delay = 0, moveCast = true, corrdinate = { 0, 0, 75 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 10041029, reinforceDelay = 6, delay = 2, moveCast = true, corrdinate = { 8, 0, 55 } }, { monsterTemplateID = 10041003, delay = 0, moveCast = true, corrdinate = { 0, 0, 35 }, buffList = { 8001, 8007 } } }, reinforcement = { { monsterTemplateID = 10031025, delay = 0, moveCast = true, corrdinate = { 30, 0, 55 }, buffList = { 8001, 8002 } } } }, { triggerType = 0, key = true, waveIndex = 102, conditionType = 1, preWaves = { 101, 202 }, triggerParam = {}, spawn = { { monsterTemplateID = 10041004, delay = 0, moveCast = true, corrdinate = { 11, 0, 75 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 10041005, delay = 0, moveCast = true, corrdinate = { 0, 0, 55 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 10041005, delay = 3, moveCast = true, corrdinate = { 20, 0, 55 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 10041004, delay = 0, moveCast = true, corrdinate = { 11, 0, 35 }, buffList = { 8001, 8007 } } } }, { triggerType = 0, key = true, waveIndex = 103, conditionType = 0, preWaves = { 102, 101 }, triggerParam = {}, spawn = { { monsterTemplateID = 10041019, delay = 0, moveCast = true, corrdinate = { -10, 0, 70 } }, { monsterTemplateID = 10041058, delay = 0, chance = 1, corrdinate = { 30, 0, 55 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 10041020, delay = 0, moveCast = true, corrdinate = { -10, 0, 40 } } } }, { triggerType = 8, waveIndex = 900, preWaves = { 103 }, triggerParams = {} } } } }, fleet_prefab = {} }