return { map_id = 10001, id = 102140, stages = { { stageIndex = 1, failCondition = 1, timeCount = 180, backGroundStageID = 1, passCondition = 1, totalArea = { -70, 20, 90, 70 }, playerArea = { -70, 20, 37, 68 }, enemyArea = {}, mainUnitPosition = { { Vector3(-105, 0, 58), Vector3(-105, 0, 78), Vector3(-105, 0, 38) }, [-1] = { Vector3(15, 0, 58), Vector3(15, 0, 78), Vector3(15, 0, 38) } }, fleetCorrdinate = { -80, 0, 75 }, waves = { { triggerType = 1, waveIndex = 100, preWaves = {}, triggerParams = { timeout = 0.5 } }, { triggerType = 1, waveIndex = 202, preWaves = {}, triggerParams = { timeout = 18 } }, { triggerType = 1, waveIndex = 203, preWaves = {}, triggerParams = { timeout = 33 } }, { triggerType = 0, key = true, waveIndex = 101, conditionType = 1, preWaves = { 100 }, triggerParam = {}, spawn = { { monsterTemplateID = 1001, delay = 0, moveCast = true, corrdinate = { 8, 0, 70 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 1012, delay = 0, moveCast = true, corrdinate = { 8, 0, 50 }, buffList = { 8001 } }, { monsterTemplateID = 1001, delay = 0, moveCast = true, corrdinate = { 8, 0, 30 }, buffList = { 8001, 8007 } } } }, { triggerType = 0, key = true, waveIndex = 102, conditionType = 1, preWaves = { 101 }, triggerParam = {}, spawn = { { monsterTemplateID = 1013, reinforceDelay = 5, delay = 0, moveCast = true, corrdinate = { 21, 0, 55 }, buffList = { 8015, 8016, 8001 } } }, reinforcement = { { monsterTemplateID = 1002, delay = 0, moveCast = true, corrdinate = { 22, 0, 80 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 1002, delay = 0, moveCast = true, corrdinate = { 22, 0, 30 }, buffList = { 8001, 8007 } } } }, { triggerType = 8, waveIndex = 900, preWaves = { 102 }, triggerParams = {} } } } }, fleet_prefab = {} }