return { map_id = 10008, id = 1001, stages = { { stageIndex = 1, failCondition = 1, timeCount = 90, backGroundStageID = 1, passCondition = 1, totalArea = { -70, 20, 90, 70 }, playerArea = { -70, 20, 37, 68 }, enemyArea = {}, mainUnitPosition = { { Vector3(-105, 0, 58), Vector3(-105, 0, 78), Vector3(-105, 0, 38) }, [-1] = { Vector3(15, 0, 58), Vector3(15, 0, 78), Vector3(15, 0, 38) } }, fleetCorrdinate = { -80, 0, 75 }, waves = { { triggerType = 1, waveIndex = 100, preWaves = {}, triggerParams = { timeout = 0.5 } }, { triggerType = 1, waveIndex = 200, preWaves = {}, triggerParams = { timeout = 24.5 } }, { triggerType = 0, waveIndex = 101, conditionType = 1, preWaves = { 100 }, triggerParam = {}, spawn = { { monsterTemplateID = 811, delay = 0, moveCast = true, corrdinate = { -12, 0, 80 }, buffList = { 8001, 8007, 8103 } }, { monsterTemplateID = 813, delay = 0, moveCast = true, corrdinate = { -12, 0, 60 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 814, delay = 0, moveCast = true, corrdinate = { -12, 0, 50 }, buffList = { 8001, 8007, 8102 } }, { monsterTemplateID = 813, delay = 0, moveCast = true, corrdinate = { -12, 0, 40 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 813, delay = 0, moveCast = true, corrdinate = { -12, 0, 30 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 810, delay = 3, moveCast = true, corrdinate = { -6, 0, 75 }, buffList = { 8001, 8007, 8101 } }, { monsterTemplateID = 810, delay = 3, moveCast = true, corrdinate = { -6, 0, 35 }, buffList = { 8001, 8007, 8101 } }, { monsterTemplateID = 812, delay = 6, moveCast = true, corrdinate = { -6, 0, 55 }, buffList = { 8001, 8007, 8608 } }, { monsterTemplateID = 813, delay = 9, moveCast = true, corrdinate = { 0, 0, 75 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 813, delay = 9, moveCast = true, corrdinate = { 0, 0, 60 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 813, delay = 9, moveCast = true, corrdinate = { 0, 0, 45 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 811, delay = 10, moveCast = true, corrdinate = { 0, 0, 30 }, buffList = { 8001, 8007, 8103 } }, { monsterTemplateID = 814, delay = 12, moveCast = true, corrdinate = { 6, 0, 75 }, buffList = { 8001, 8007, 8102 } }, { monsterTemplateID = 814, delay = 12, moveCast = true, corrdinate = { 6, 0, 60 }, buffList = { 8001, 8007, 8102 } }, { monsterTemplateID = 814, delay = 12, moveCast = true, corrdinate = { 6, 0, 45 }, buffList = { 8001, 8007, 8102 } }, { monsterTemplateID = 813, delay = 15, moveCast = true, corrdinate = { 12, 0, 80 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 813, delay = 15, moveCast = true, corrdinate = { 12, 0, 62 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 813, delay = 15, moveCast = true, corrdinate = { 12, 0, 44 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 813, delay = 15, moveCast = true, corrdinate = { 12, 0, 26 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 814, delay = 18, moveCast = true, corrdinate = { 18, 0, 71 }, buffList = { 8001, 8007, 8102 } }, { monsterTemplateID = 814, delay = 18, moveCast = true, corrdinate = { 18, 0, 53 }, buffList = { 8001, 8007, 8102 } }, { monsterTemplateID = 814, delay = 18, moveCast = true, corrdinate = { 18, 0, 35 }, buffList = { 8001, 8007, 8102 } }, { monsterTemplateID = 810, delay = 21, moveCast = true, corrdinate = { 24, 0, 75 }, buffList = { 8001, 8007, 8101 } }, { monsterTemplateID = 810, delay = 21, moveCast = true, corrdinate = { 24, 0, 35 }, buffList = { 8001, 8007, 8101 } } } }, { triggerType = 0, key = true, waveIndex = 201, conditionType = 1, preWaves = { 200 }, triggerParam = {}, spawn = { { monsterTemplateID = 812, delay = 0, moveCast = true, corrdinate = { 24, 0, 62 }, buffList = { 8001, 8007, 8608 } }, { monsterTemplateID = 812, delay = 0, moveCast = true, corrdinate = { 24, 0, 48 }, buffList = { 8001, 8007, 8608 } } } }, { triggerType = 8, waveIndex = 900, preWaves = { 201 }, triggerParams = {} }, { triggerType = 1, waveIndex = 205, preWaves = { 201 }, triggerParams = { timeout = 1 } } } } }, fleet_prefab = {} }