return { id = 1000331, stages = { { stageIndex = 1, failCondition = 1, timeCount = 180, backGroundStageID = 1, passCondition = 1, totalArea = { -75, 20, 90, 70 }, playerArea = { -75, 20, 42, 68 }, enemyArea = {}, mainUnitPosition = { { Vector3(-105, 0, 58), Vector3(-105, 0, 78), Vector3(-105, 0, 38) }, [-1] = { Vector3(15, 0, 58), Vector3(15, 0, 78), Vector3(15, 0, 38) } }, fleetCorrdinate = { -80, 0, 75 }, waves = { { triggerType = 1, waveIndex = 100, preWaves = {}, triggerParams = { timeout = 0.5 } }, { triggerType = 0, waveIndex = 201, conditionType = 1, preWaves = { 100 }, triggerParams = {}, spawn = { { monsterTemplateID = 10013601, score = 0, delay = 1, moveCast = true, corrdinate = { -15, 0, 55 }, bossData = { hpBarNum = 100, icon = "tierbici" }, phase = { { switchType = 1, switchTo = 1, index = 0, switchParam = 1, setAI = 90004 }, { switchType = 1, switchTo = 2, index = 1, switchParam = 2.5, addWeapon = { 474331 } }, { switchParam = 2.5, switchTo = 3, index = 2, switchType = 1, removeWeapon = { 474331 }, addWeapon = { 474331, 474341, 474351 } }, { switchParam = 3, switchTo = 4, index = 3, switchType = 1, removeWeapon = { 474331, 474341, 474351 }, addWeapon = { 474331, 474341, 474351, 474361, 474371 } }, { switchParam = 1, switchTo = 5, index = 4, switchType = 1, setAI = 10001, removeWeapon = { 474331, 474341, 474351, 474361, 474371 } }, { switchType = 1, switchTo = 6, index = 5, switchParam = 3, addWeapon = { 474441 } }, { switchType = 1, switchTo = 7, index = 6, switchParam = 1, removeWeapon = { 474441 } }, { switchType = 1, switchTo = 8, index = 7, switchParam = 3, addWeapon = { 474442 } }, { switchParam = 2, switchTo = 9, index = 8, switchType = 1, setAI = 90004, removeWeapon = { 474442 } }, { switchType = 1, switchTo = 10, index = 9, switchParam = 2, addWeapon = { 474331, 474341, 474351, 474361, 474371 } }, { switchType = 1, switchTo = 11, index = 10, switchParam = 1, removeWeapon = { 474331, 474341, 474351, 474361, 474371 } }, { switchType = 1, switchTo = 12, index = 11, switchParam = 2, addWeapon = { 474381, 474382, 474383, 474384, 474385 } }, { switchType = 1, switchTo = 13, index = 12, switchParam = 2, removeWeapon = { 474381, 474382, 474383, 474384, 474385 } }, { switchParam = 10, switchTo = 14, index = 13, switchType = 1, setAI = 10001, addWeapon = { 474443 } }, { switchType = 1, switchTo = 100, index = 14, switchParam = 2, removeWeapon = { 474443 } }, { switchParam = 1, switchTo = 101, index = 100, switchType = 1, setAI = 90004, removeWeapon = { 474443, 474411 }, addWeapon = { 474331, 474383 } }, { switchType = 1, switchTo = 102, index = 101, switchParam = 1, addWeapon = { 474341, 474384 } }, { switchType = 1, switchTo = 103, index = 102, switchParam = 1, addWeapon = { 474371, 474381, 474411 } }, { switchType = 1, switchTo = 104, index = 103, switchParam = 1, addWeapon = { 474361, 474382 } }, { switchType = 1, switchTo = 105, index = 104, switchParam = 9, addWeapon = { 474351, 474385 } }, { switchType = 1, switchTo = 200, index = 105, switchParam = 2, removeWeapon = { 474331, 474341, 474351, 474361, 474371, 474381, 474382, 474383, 474384, 474385, 474411 } }, { switchParam = 2, switchTo = 201, index = 200, switchType = 1, setAI = 10001, addWeapon = { 474443 } }, { switchType = 1, switchTo = 202, index = 201, switchParam = 15, addWeapon = { 474401 } }, { switchParam = 2, switchTo = 100, index = 202, switchType = 1, setAI = 90004, removeWeapon = { 474443, 474401 } } } } } }, { triggerType = 8, key = true, waveIndex = 900, preWaves = { 201 }, triggerParams = {} } } } }, fleet_prefab = {} }