return { desc_get = "对重樱群岛单位造成伤害提高25.0%", name = "抗击重樱", init_effect = "", id = 9020, time = 0, picture = "", desc = "对重樱群岛单位造成伤害提高25.0%", stack = 1, color = "red", icon = 9020, last_effect = "", effect_list = { { type = "BattleBuffCastSkill", trigger = { "onStartGame" }, arg_list = { skill_id = 9020 } } } }