return { init_effect = "", name = "2020偶像二期EX 对雷暴AT立场", time = 0, picture = "", desc = "", stack = 1, id = 8748, last_effect = "", effect_list = { { type = "BattleBuffAddAttr", trigger = { "onAttach" }, arg_list = { number = -0.8, attr = "injureRatioByBulletTorpedo" } }, { id = 1, type = "BattleBuffShieldWall", trigger = { "onStack", "onUpdate" }, arg_list = { effect = "shield05", count = 6, do_when_hit = "intercept", bulletType = 3, cld_list = { { box = { 4, 6, 9 }, offset = { 1.02, 0, 1.22 } } }, centerPosFun = function (slot0) slot1 = slot0 * 3 return Vector3(math.sin(slot1) * 2, 0.75, math.cos(slot1) * 2) end, rotationFun = function (slot0) return Vector3(0, slot0 * ys.Battle.BattleConfig.SHIELD_ROTATE_CONST + 90, 0) end } }, { id = 2, type = "BattleBuffShieldWall", trigger = { "onStack", "onUpdate" }, arg_list = { effect = "shield05", count = 6, do_when_hit = "intercept", bulletType = 3, cld_list = { { box = { 4, 6, 9 }, offset = { 1.02, 0, 1.22 } } }, centerPosFun = function (slot0) slot1 = slot0 * 3 + 1.256 return Vector3(math.sin(slot1) * 2, 0.75, math.cos(slot1) * 2) end, rotationFun = function (slot0) return Vector3(0, slot0 * ys.Battle.BattleConfig.SHIELD_ROTATE_CONST + 162, 0) end } }, { id = 3, type = "BattleBuffShieldWall", trigger = { "onStack", "onUpdate" }, arg_list = { effect = "shield05", count = 6, do_when_hit = "intercept", bulletType = 3, cld_list = { { box = { 4, 6, 9 }, offset = { 1.02, 0, 1.22 } } }, centerPosFun = function (slot0) slot1 = slot0 * 3 + 2.512 return Vector3(math.sin(slot1) * 2, 0.75, math.cos(slot1) * 2) end, rotationFun = function (slot0) return Vector3(0, slot0 * ys.Battle.BattleConfig.SHIELD_ROTATE_CONST + 234, 0) end } }, { id = 4, type = "BattleBuffShieldWall", trigger = { "onStack", "onUpdate" }, arg_list = { effect = "shield05", count = 6, do_when_hit = "intercept", bulletType = 3, cld_list = { { box = { 4, 6, 9 }, offset = { 1.02, 0, 1.22 } } }, centerPosFun = function (slot0) slot1 = slot0 * 3 - 1.256 return Vector3(math.sin(slot1) * 2, 0.75, math.cos(slot1) * 2) end, rotationFun = function (slot0) return Vector3(0, slot0 * ys.Battle.BattleConfig.SHIELD_ROTATE_CONST + 18, 0) end } }, { id = 5, type = "BattleBuffShieldWall", trigger = { "onStack", "onUpdate" }, arg_list = { effect = "shield05", count = 6, do_when_hit = "intercept", bulletType = 3, cld_list = { { box = { 4, 6, 9 }, offset = { 1.02, 0, 1.22 } } }, centerPosFun = function (slot0) slot1 = slot0 * 3 - 2.512 return Vector3(math.sin(slot1) * 2, 0.75, math.cos(slot1) * 2) end, rotationFun = function (slot0) return Vector3(0, slot0 * ys.Battle.BattleConfig.SHIELD_ROTATE_CONST - 54, 0) end } } } }