return { time = 0, name = "四神之力", init_effect = "", id = 6481, picture = "", desc = "主炮造成伤害上升", stack = 1, color = "red", icon = 6481, last_effect = "", effect_list = { { type = "BattleBuffAddBulletAttr", trigger = { "onBulletCreate" }, arg_list = { number = 0.16, attr = "damageRatioBullet", index = { 1 } } } } }