return { time = 0, name = "骑士之剑", init_effect = "", picture = "", desc = "機率触发器", stack = 1, id = 5080, icon = 5080, last_effect = "", effect_list = { { type = "BattleBuffCastSkill", trigger = { "onAttach" }, arg_list = { rant = 5000, target = "TargetSelf", skill_id = 5080 } } } }