return { { desc = "每隔20秒,有25%的機率发动,敌方单个单位受到的伤害上升20%,持续5秒,优先对精英目标(人形单位)生效,同技能效果不叠加", addition = { "5(+1)" } }, { desc = "每隔20秒,有25%的機率发动,敌方单个单位受到的伤害上升20%,持续6秒,优先对精英目标(人形单位)生效,同技能效果不叠加", addition = { "6(+1)" } }, { desc = "每隔20秒,有25%的機率发动,敌方单个单位受到的伤害上升20%,持续7秒,优先对精英目标(人形单位)生效,同技能效果不叠加", addition = { "7(+1)" } }, { desc = "每隔20秒,有25%的機率发动,敌方单个单位受到的伤害上升20%,持续8秒,优先对精英目标(人形单位)生效,同技能效果不叠加", addition = { "8(+1)" } }, { desc = "每隔20秒,有25%的機率发动,敌方单个单位受到的伤害上升20%,持续9秒,优先对精英目标(人形单位)生效,同技能效果不叠加", addition = { "9(+1)" } }, { desc = "每隔20秒,有25%的機率发动,敌方单个单位受到的伤害上升20%,持续10秒,优先对精英目标(人形单位)生效,同技能效果不叠加", addition = { "10(+1)" } }, { desc = "每隔20秒,有25%的機率发动,敌方单个单位受到的伤害上升20%,持续11秒,优先对精英目标(人形单位)生效,同技能效果不叠加", addition = { "11(+1)" } }, { desc = "每隔20秒,有25%的機率发动,敌方单个单位受到的伤害上升20%,持续12秒,优先对精英目标(人形单位)生效,同技能效果不叠加", addition = { "12(+1)" } }, { desc = "每隔20秒,有25%的機率发动,敌方单个单位受到的伤害上升20%,持续13秒,优先对精英目标(人形单位)生效,同技能效果不叠加", addition = { "13(+2)" } }, { desc = "每隔20秒,有25%的機率发动,敌方单个单位受到的伤害上升20%,持续15秒,优先对精英目标(人形单位)生效,同技能效果不叠加", addition = { "15" } }, desc_get = "每隔20秒,有25%的機率发动,敌方单个单位受到的伤害上升20%,持续5秒(满级15秒),优先对精英目标(人形单位)生效,同技能效果不叠加", name = "弱点侦测", init_effect = "", id = 5011, time = 0, picture = "", desc = "每隔20秒,有25%的機率发动,敌方单个单位受到的伤害上升20%,持续$1秒,优先对精英目标(人形单位)生效,同技能效果不叠加", stack = 1, color = "yellow", icon = 5010, last_effect = "", effect_list = { { type = "BattleBuffAddBuff", trigger = { "onUpdate" }, arg_list = { buff_id = 5012, target = "TargetSelf", time = 20 } } } }