return { name = "强袭空母", init_effect = "jinengchufared", id = 3010, time = 10, picture = "", desc = "伤害提高", stack = 1, color = "red", icon = 3010, last_effect = "", blink = { 1, 0, 0, 0.3, 0.3 }, effect_list = { { type = "BattleBuffAddAttr", trigger = { "onAttach", "onRemove" }, arg_list = { number = 1, attr = "damageRatioBullet" } } } }