return { { desc = "每隔20秒,有25%的機率发动,提高全队5.0%伤害,持续8秒,同技能效果不叠加", addition = { "5.0%(+2.2%)" } }, { desc = "每隔20秒,有25%的機率发动,提高全队7.2%伤害,持续8秒,同技能效果不叠加", addition = { "7.2%(+2.2%)" } }, { desc = "每隔20秒,有25%的機率发动,提高全队9.4%伤害,持续8秒,同技能效果不叠加", addition = { "9.4%(+2.2%)" } }, { desc = "每隔20秒,有25%的機率发动,提高全队11.6%伤害,持续8秒,同技能效果不叠加", addition = { "11.6%(+2.2%)" } }, { desc = "每隔20秒,有25%的機率发动,提高全队13.8%伤害,持续8秒,同技能效果不叠加", addition = { "13.8%(+2.2%)" } }, { desc = "每隔20秒,有25%的機率发动,提高全队16.0%伤害,持续8秒,同技能效果不叠加", addition = { "16.0%(+2.2%)" } }, { desc = "每隔20秒,有25%的機率发动,提高全队18.2%伤害,持续8秒,同技能效果不叠加", addition = { "18.2%(+2.2%)" } }, { desc = "每隔20秒,有25%的機率发动,提高全队20.4%伤害,持续8秒,同技能效果不叠加", addition = { "20.4%(+2.2%)" } }, { desc = "每隔20秒,有25%的機率发动,提高全队22.6%伤害,持续8秒,同技能效果不叠加", addition = { "22.6%(+2.4%)" } }, { desc = "每隔20秒,有25%的機率发动,提高全队25.0%伤害,持续8秒,同技能效果不叠加", addition = { "25.0%" } }, desc_get = "每隔20秒,有25%的機率发动,提高全队5.0%(满级25.0%)伤害,持续8秒,同技能效果不叠加", name = "强袭号令", init_effect = "", id = 2031, time = 0, picture = "", desc = "每隔20秒,有25%的機率发动,提高全队$1伤害,持续8秒,同技能效果不叠加", stack = 1, color = "yellow", icon = 2030, last_effect = "", effect_list = { { type = "BattleBuffAddBuff", trigger = { "onUpdate" }, arg_list = { buff_id = 2032, target = "TargetSelf", time = 20 } } } }