return { { desc = "每隔20秒,有30.0%的機率发动,提高自身20.0%炮击伤害,持续10秒", addition = { "30.0%(+3.3%)", "20.0%(+2.2%)" } }, { desc = "每隔20秒,有33.3%的機率发动,提高自身22.2%炮击伤害,持续10秒", addition = { "33.3%(+3.3%)", "22.2%(+2.2%)" } }, { desc = "每隔20秒,有36.6%的機率发动,提高自身24.4%炮击伤害,持续10秒", addition = { "36.6%(+3.3%)", "24.4%(+2.2%)" } }, { desc = "每隔20秒,有39.9%的機率发动,提高自身26.6%炮击伤害,持续10秒", addition = { "39.9%(+3.3%)", "26.6%(+2.2%)" } }, { desc = "每隔20秒,有43.2%的機率发动,提高自身28.8%炮击伤害,持续10秒", addition = { "43.2%(+3.3%)", "28.8%(+2.2%)" } }, { desc = "每隔20秒,有46.5%的機率发动,提高自身31.0%炮击伤害,持续10秒", addition = { "46.5%(+3.3%)", "31.0%(+2.2%)" } }, { desc = "每隔20秒,有49.8%的機率发动,提高自身33.2%炮击伤害,持续10秒", addition = { "49.8%(+3.3%)", "33.2%(+2.2%)" } }, { desc = "每隔20秒,有53.1%的機率发动,提高自身35.4%炮击伤害,持续10秒", addition = { "53.1%(+3.3%)", "35.4%(+2.2%)" } }, { desc = "每隔20秒,有56.4%的機率发动,提高自身37.6%炮击伤害,持续10秒", addition = { "56.4%(+3.6%)", "37.6%(+2.4%)" } }, { desc = "每隔20秒,有60.0%的機率发动,提高自身40.0%炮击伤害,持续10秒", addition = { "60.0%", "40.0%" } }, desc_get = "每隔20秒,有30.0%(满级60.0%)的機率发动,提高自身20.0%(满级40.0%)炮击伤害,持续10秒", name = "火力全开", init_effect = "", id = 2011, time = 0, picture = "", desc = "每隔20秒,有$1的機率发动,提高自身$2炮击伤害,持续10秒", stack = 1, color = "red", icon = 2010, last_effect = "", effect_list = { { type = "BattleBuffAddBuff", trigger = { "onUpdate" }, arg_list = { buff_id = 2012, target = "TargetSelf", time = 20 } } } }