return { { effect_list = { { type = "BattleBuffCastSkill", trigger = { "onStartGame", "onHPRatioUpdate" }, arg_list = { hpUpperBound = 0.3, skill_id = 10970, target = "TargetSelf", quota = 1 } } } }, { effect_list = { { type = "BattleBuffCastSkill", trigger = { "onStartGame", "onHPRatioUpdate" }, arg_list = { hpUpperBound = 0.33, skill_id = 10970, target = "TargetSelf", quota = 1 } } } }, { effect_list = { { type = "BattleBuffCastSkill", trigger = { "onStartGame", "onHPRatioUpdate" }, arg_list = { hpUpperBound = 0.36, skill_id = 10970, target = "TargetSelf", quota = 1 } } } }, { effect_list = { { type = "BattleBuffCastSkill", trigger = { "onStartGame", "onHPRatioUpdate" }, arg_list = { hpUpperBound = 0.39, skill_id = 10970, target = "TargetSelf", quota = 1 } } } }, { effect_list = { { type = "BattleBuffCastSkill", trigger = { "onStartGame", "onHPRatioUpdate" }, arg_list = { hpUpperBound = 0.43, skill_id = 10970, target = "TargetSelf", quota = 1 } } } }, { effect_list = { { type = "BattleBuffCastSkill", trigger = { "onStartGame", "onHPRatioUpdate" }, arg_list = { hpUpperBound = 0.47, skill_id = 10970, target = "TargetSelf", quota = 1 } } } }, { effect_list = { { type = "BattleBuffCastSkill", trigger = { "onStartGame", "onHPRatioUpdate" }, arg_list = { hpUpperBound = 0.52, skill_id = 10970, target = "TargetSelf", quota = 1 } } } }, { effect_list = { { type = "BattleBuffCastSkill", trigger = { "onStartGame", "onHPRatioUpdate" }, arg_list = { hpUpperBound = 0.57, skill_id = 10970, target = "TargetSelf", quota = 1 } } } }, { effect_list = { { type = "BattleBuffCastSkill", trigger = { "onStartGame", "onHPRatioUpdate" }, arg_list = { hpUpperBound = 0.63, skill_id = 10970, target = "TargetSelf", quota = 1 } } } }, { effect_list = { { type = "BattleBuffCastSkill", trigger = { "onStartGame", "onHPRatioUpdate" }, arg_list = { hpUpperBound = 0.7, skill_id = 10970, target = "TargetSelf", quota = 1 } } } }, desc_get = "自身耐久低于30%(70%)时触发,耐久越低,造成伤害越高,最大15%(满级35.0%)", name = "好斗的玛丽", init_effect = "", id = 10970, time = 0, picture = "", desc = "自身耐久低于30%(70%)时触发,耐久越低,造成伤害越高,最大15%(满级35.0%)", stack = 1, color = "red", icon = 10970, last_effect = "", effect_list = { { type = "BattleBuffCastSkill", trigger = { "onStartGame", "onHPRatioUpdate" }, arg_list = { hpUpperBound = 0.3, skill_id = 10970, target = "TargetSelf", quota = 1 } } } }