return { { desc = "高爆弹武器造成起火機率提高4.5%,起火伤害提高20.0%", addition = { "4.5%(+0.8%)", "20.0%(+3.3%)" } }, { desc = "高爆弹武器造成起火機率提高5.3%,起火伤害提高23.3%", addition = { "5.3%(+0.8%)", "23.3%(+3.3%)" } }, { desc = "高爆弹武器造成起火機率提高6.1%,起火伤害提高26.6%", addition = { "6.1%(+0.9%)", "26.6%(+3.3%)" } }, { desc = "高爆弹武器造成起火機率提高7.0%,起火伤害提高29.9%", addition = { "7.0%(+0.8%)", "29.9%(+3.3%)" } }, { desc = "高爆弹武器造成起火機率提高7.8%,起火伤害提高33.2%", addition = { "7.8%(+0.8%)", "33.2%(+3.3%)" } }, { desc = "高爆弹武器造成起火機率提高8.6%,起火伤害提高36.5%", addition = { "8.6%(+0.9%)", "36.5%(+3.3%)" } }, { desc = "高爆弹武器造成起火機率提高9.5%,起火伤害提高39.8%", addition = { "9.5%(+0.8%)", "39.8%(+3.3%)" } }, { desc = "高爆弹武器造成起火機率提高10.3%,起火伤害提高43.1%", addition = { "10.3%(+0.8%)", "43.1%(+3.3%)" } }, { desc = "高爆弹武器造成起火機率提高11.1%,起火伤害提高46.4%", addition = { "11.1%(+0.9%)", "46.4%(+3.6%)" } }, { desc = "高爆弹武器造成起火機率提高12.0%,起火伤害提高50.0%", addition = { "12.0%", "50.0%" } }, desc_get = "高爆弹武器伤害提高5.0%(满级15.0%),造成起火機率提高4.5%(满级12.0%),起火伤害提高20.0%(满级50.0%)", name = "纵火狂魔", init_effect = "", id = 10570, time = 0, picture = "", desc = "高爆弹武器伤害提高$3,造成起火機率提高$1,起火伤害提高$2", stack = 1, color = "red", icon = 10570, last_effect = "", effect_list = { { type = "BattleBuffCastSkill", trigger = { "onStartGame" }, arg_list = { skill_id = 10570 } } } }