return { { effect_list = { { type = "BattleBuffCastSkillRandom", trigger = { "onAttach" }, arg_list = { target = "TargetSelf", skill_id_list = { 105100, 105101 }, range = { { 0, 0.4 }, { 0.4, 1 } } } } } }, { effect_list = { { type = "BattleBuffCastSkillRandom", trigger = { "onAttach" }, arg_list = { target = "TargetSelf", skill_id_list = { 105100, 105101 }, range = { { 0, 0.433 }, { 0.433, 1 } } } } } }, { effect_list = { { type = "BattleBuffCastSkillRandom", trigger = { "onAttach" }, arg_list = { target = "TargetSelf", skill_id_list = { 105100, 105101 }, range = { { 0, 0.466 }, { 0.466, 1 } } } } } }, { effect_list = { { type = "BattleBuffCastSkillRandom", trigger = { "onAttach" }, arg_list = { target = "TargetSelf", skill_id_list = { 105100, 105101 }, range = { { 0, 0.499 }, { 0.499, 1 } } } } } }, { effect_list = { { type = "BattleBuffCastSkillRandom", trigger = { "onAttach" }, arg_list = { target = "TargetSelf", skill_id_list = { 105100, 105101 }, range = { { 0, 0.532 }, { 0.532, 1 } } } } } }, { effect_list = { { type = "BattleBuffCastSkillRandom", trigger = { "onAttach" }, arg_list = { target = "TargetSelf", skill_id_list = { 105100, 105101 }, range = { { 0, 0.565 }, { 0.565, 1 } } } } } }, { effect_list = { { type = "BattleBuffCastSkillRandom", trigger = { "onAttach" }, arg_list = { target = "TargetSelf", skill_id_list = { 105100, 105101 }, range = { { 0, 0.598 }, { 0.598, 1 } } } } } }, { effect_list = { { type = "BattleBuffCastSkillRandom", trigger = { "onAttach" }, arg_list = { target = "TargetSelf", skill_id_list = { 105100, 105101 }, range = { { 0, 0.631 }, { 0.631, 1 } } } } } }, { effect_list = { { type = "BattleBuffCastSkillRandom", trigger = { "onAttach" }, arg_list = { target = "TargetSelf", skill_id_list = { 105100, 105101 }, range = { { 0, 0.664 }, { 0.664, 1 } } } } } }, { effect_list = { { type = "BattleBuffCastSkillRandom", trigger = { "onAttach" }, arg_list = { target = "TargetSelf", skill_id_list = { 105100, 105101 }, range = { { 0, 0.7 }, { 0.7, 1 } } } } } }, time = 3, name = "鬼神☆百鬼", init_effect = "", picture = "", desc = "概率触发", stack = 1, id = 105101, icon = 105101, last_effect = "", effect_list = { { type = "BattleBuffCastSkillRandom", trigger = { "onAttach" }, arg_list = { target = "TargetSelf", skill_id_list = { 105100, 105101 }, range = { { 0, 0.4 }, { 0.4, 1 } } } } } }