return { { desc = "主炮射击时有50.0%機率恢复先锋部队4.0%耐久——“这次,一定要保护好大家”", addition = { "4.0%(+0.6%)" } }, { desc = "主炮射击时有50.0%機率恢复先锋部队4.6%耐久——“这次,一定要保护好大家”", addition = { "4.6%(+0.6%)" } }, { desc = "主炮射击时有50.0%機率恢复先锋部队5.2%耐久——“这次,一定要保护好大家”", addition = { "5.2%(+0.8%)" } }, { desc = "主炮射击时有50.0%機率恢复先锋部队6.0%耐久——“这次,一定要保护好大家”", addition = { "6.0%(+0.6%)" } }, { desc = "主炮射击时有50.0%機率恢复先锋部队6.6%耐久——“这次,一定要保护好大家”", addition = { "6.6%(+0.6%)" } }, { desc = "主炮射击时有50.0%機率恢复先锋部队7.2%耐久——“这次,一定要保护好大家”", addition = { "7.2%(+0.8%)" } }, { desc = "主炮射击时有50.0%機率恢复先锋部队8.0%耐久——“这次,一定要保护好大家”", addition = { "8.0%(+0.6%)" } }, { desc = "主炮射击时有50.0%機率恢复先锋部队8.6%耐久——“这次,一定要保护好大家”", addition = { "8.6%(+0.6%)" } }, { desc = "主炮射击时有50.0%機率恢复先锋部队9.2%耐久——“这次,一定要保护好大家”", addition = { "9.2%(+0.8%)" } }, { desc = "主炮射击时有50.0%機率恢复先锋部队10.0%耐久——“这次,一定要保护好大家”", addition = { "10.0%" } }, desc_get = "主炮射击时有50.0%機率恢复先锋部队4.0%(满级10.0%)耐久——“这次,一定要保护好大家”", name = "白鹰之泪", init_effect = "", id = 10140, time = 0, picture = "", desc = "主炮射击时有50.0%機率恢复先锋部队$1耐久——“这次,一定要保护好大家”", stack = 1, color = "yellow", icon = 10140, last_effect = "Health", effect_list = { { type = "BattleBuffCastSkill", trigger = { "onChargeWeaponFire" }, arg_list = { rant = 5000, skill_id = 10140, target = "TargetSelf", time = 12 } } } }