return { {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, desc_get = "队伍中存在贝露&翡绿之心时,自身伤害提高,受到伤害提高,队伍中不存在贝露&翡绿之心时,自身受到伤害降低,伤害降低", name = "限阻破坏", init_effect = "", id = 101030, time = 0, picture = "", desc = "队伍中存在贝露&翡绿之心时,自身伤害提高,受到伤害提高,队伍中不存在贝露&翡绿之心时,自身受到伤害降低,伤害降低", stack = 1, color = "yellow", icon = 101030, last_effect = "", effect_list = { { type = "BattleBuffCastSkill", trigger = { "onStartGame" }, arg_list = { minTargetNumber = 1, skill_id = 101030, check_target = "TargetTemplate", target = "TargetSelf", targetTemplateIDList = { 10100041, 10100042, 10100043, 10100044, 10100081, 10100082, 10100083, 10100084 } } }, { type = "BattleBuffCastSkill", trigger = { "onStartGame" }, arg_list = { check_target = "TargetTemplate", skill_id = 101031, maxTargetNumber = 0, target = "TargetSelf", targetTemplateIDList = { 10100041, 10100042, 10100043, 10100044, 10100081, 10100082, 10100083, 10100084 } } } } }