return { { desc = "防空炮开火时有15%機率触发,队伍防空属性提升30.0%,持续8秒", addition = { "30.0%(+2.2%)" } }, { desc = "防空炮开火时有15%機率触发,队伍防空属性提升32.2%,持续8秒", addition = { "32.2%(+2.2%)" } }, { desc = "防空炮开火时有15%機率触发,队伍防空属性提升34.4%,持续8秒", addition = { "34.4%(+2.2%)" } }, { desc = "防空炮开火时有15%機率触发,队伍防空属性提升36.6%,持续8秒", addition = { "36.6%(+2.2%)" } }, { desc = "防空炮开火时有15%機率触发,队伍防空属性提升38.8%,持续8秒", addition = { "38.8%(+2.2%)" } }, { desc = "防空炮开火时有15%機率触发,队伍防空属性提升41.0%,持续8秒", addition = { "41.0%(+2.2%)" } }, { desc = "防空炮开火时有15%機率触发,队伍防空属性提升43.2%,持续8秒", addition = { "43.2%(+2.2%)" } }, { desc = "防空炮开火时有15%機率触发,队伍防空属性提升45.4%,持续8秒", addition = { "45.4%(+2.2%)" } }, { desc = "防空炮开火时有15%機率触发,队伍防空属性提升47.6%,持续8秒", addition = { "47.6%(+2.4%)" } }, { desc = "防空炮开火时有15%機率触发,队伍防空属性提升50.0%,持续8秒", addition = { "50.0%" } }, desc_get = "防空炮开火时有15%機率触发,队伍防空属性提升30.0%(满级50.0%),持续8秒", name = "我是NO.1!", init_effect = "", id = 10090, time = 0, picture = "", desc = "防空炮开火时有15%機率触发,队伍防空属性提升$1,持续8秒", stack = 1, color = "yellow", icon = 10090, last_effect = "", effect_list = { { type = "BattleBuffCastSkill", trigger = { "onAntiAirWeaponFire" }, arg_list = { rant = 1500, skill_id = 10090, target = "TargetSelf", time = 8 } } } }