slot0 = rawget RaycastBits = { ALL = 31, Collider = 1, Point = 4, Transform = 16, Rigidbody = 8, Normal = 2 } slot2 = RaycastBits slot3 = {} slot4 = tolua.initget(slot3) function slot3.__index(slot0, slot1) if uv0(uv1, slot1) == nil and uv0(uv2, slot1) ~= nil then return slot2(slot0) end return slot2 end function slot3.New(slot0, slot1, slot2, slot3, slot4, slot5) slot6 = { collider = slot0, distance = slot1, normal = slot2, point = slot3, rigidbody = slot4, transform = slot5 } uv0(slot6, uv1) return slot6 end function slot3.Init(slot0, slot1, slot2, slot3, slot4, slot5, slot6) slot0.collider = slot1 slot0.distance = slot2 slot0.normal = slot3 slot0.point = slot4 slot0.rigidbody = slot5 slot0.transform = slot6 end function slot3.Get(slot0) return slot0.collider, slot0.distance, slot0.normal, slot0.point, slot0.rigidbody, slot0.transform end function slot3.Destroy(slot0) slot0.collider = nil slot0.rigidbody = nil slot0.transform = nil end function slot3.GetMask(...) for slot5 = 1, #{ ... } do if (uv0[slot0[slot5]] or 0) ~= 0 then slot1 = 0 + slot6 end end if slot1 == 0 then slot1 = uv0.all end return slot1 end UnityEngine.RaycastHit = slot3 setmetatable(slot3, slot3) return slot3