if jit then if jit.opt then jit.opt.start(3) end print("ver" .. jit.version_num .. " jit: ", jit.status()) print(string.format("os: %s, arch: %s", jit.os, jit.arch)) end if DebugServerIp then require("mobdebug").start(DebugServerIp) end require("Framework.toLua.misc.functions") Mathf = require("Framework.toLua.UnityEngine.Mathf") Vector3 = require("Framework.toLua.UnityEngine.Vector3") Quaternion = require("Framework.toLua.UnityEngine.Quaternion") Vector2 = require("Framework.toLua.UnityEngine.Vector2") Vector4 = require("Framework.toLua.UnityEngine.Vector4") Color = require("Framework.toLua.UnityEngine.Color") Ray = require("Framework.toLua.UnityEngine.Ray") Bounds = require("Framework.toLua.UnityEngine.Bounds") RaycastHit = require("Framework.toLua.UnityEngine.RaycastHit") Touch = require("Framework.toLua.UnityEngine.Touch") LayerMask = require("Framework.toLua.UnityEngine.LayerMask") Plane = require("Framework.toLua.UnityEngine.Plane") Time = reimport("Framework.toLua.UnityEngine.Time") list = require("Framework.toLua.list") utf8 = require("Framework.toLua.misc.utf8") require("Framework.toLua.event") require("Framework.toLua.typeof") require("Framework.toLua.slot") require("Framework.toLua.System.Timer") require("Framework.toLua.System.coroutine") require("Framework.toLua.System.ValueType") require("Framework.toLua.System.Reflection.BindingFlags") object = System.Object Type = System.Type Object = UnityEngine.Object GameObject = UnityEngine.GameObject Transform = UnityEngine.Transform MonoBehaviour = UnityEngine.MonoBehaviour Component = UnityEngine.Component Application = UnityEngine.Application SystemInfo = UnityEngine.SystemInfo Screen = UnityEngine.Screen ScreenOrientation = UnityEngine.ScreenOrientation Camera = UnityEngine.Camera Material = UnityEngine.Material Renderer = UnityEngine.Renderer AsyncOperation = UnityEngine.AsyncOperation GeometryUtility = UnityEngine.GeometryUtility TextureFormat = UnityEngine.TextureFormat EventSystem = UnityEngine.EventSystems.EventSystem CharacterController = UnityEngine.CharacterController SkinnedMeshRenderer = UnityEngine.SkinnedMeshRenderer Animation = UnityEngine.Animation AnimationClip = UnityEngine.AnimationClip AnimationEvent = UnityEngine.AnimationEvent AnimationState = UnityEngine.AnimationState Input = UnityEngine.Input KeyCode = UnityEngine.KeyCode Physics = UnityEngine.Physics Light = UnityEngine.Light LightType = UnityEngine.LightType ParticleEmitter = UnityEngine.ParticleEmitter Space = UnityEngine.Space CameraClearFlags = UnityEngine.CameraClearFlags RenderSettings = UnityEngine.RenderSettings MeshRenderer = UnityEngine.MeshRenderer WrapMode = UnityEngine.WrapMode QueueMode = UnityEngine.QueueMode PlayMode = UnityEngine.PlayMode ParticleAnimator = UnityEngine.ParticleAnimator TouchPhase = UnityEngine.TouchPhase AnimationBlendMode = UnityEngine.AnimationBlendMode Sprite = UnityEngine.Sprite Resources = UnityEngine.Resources PlayerPrefs = UnityEngine.PlayerPrefs RectTransform = UnityEngine.RectTransform CanvasGroup = UnityEngine.CanvasGroup Canvas = UnityEngine.Canvas TextMesh = UnityEngine.TextMesh Font = UnityEngine.Font Shader = UnityEngine.Shader TextAsset = UnityEngine.TextAsset Animator = UnityEngine.Animator Button = UnityEngine.UI.Button GridLayoutGroup = UnityEngine.UI.GridLayoutGroup HorizontalLayoutGroup = UnityEngine.UI.HorizontalLayoutGroup Image = UnityEngine.UI.Image InputField = UnityEngine.UI.InputField ParticleSystem = UnityEngine.ParticleSystem RawImage = UnityEngine.UI.RawImage ScrollRect = UnityEngine.UI.ScrollRect Scrollbar = UnityEngine.UI.Scrollbar Slider = UnityEngine.UI.Slider OSlider = UnityEngine.UI.OSlider Text = UnityEngine.UI.Text Toggle = UnityEngine.UI.Toggle ToggleGroup = UnityEngine.UI.ToggleGroup VerticalLayoutGroup = UnityEngine.UI.VerticalLayoutGroup TextAnchor = UnityEngine.TextAnchor AspectRatioFitter = UnityEngine.UI.AspectRatioFitter AspectMode = UnityEngine.UI.AspectRatioFitter.AspectMode Outline = UnityEngine.UI.Outline ContentSizeFitter = UnityEngine.UI.ContentSizeFitter LayoutElement = UnityEngine.UI.LayoutElement RectMask2D = UnityEngine.UI.RectMask2D Profiler = UnityEngine.Profiler HScrollSnap = UnityEngine.UI.Extensions.HScrollSnap CanvasScaler = UnityEngine.UI.CanvasScaler SleepTimeout = UnityEngine.SleepTimeout GraphicRaycaster = UnityEngine.UI.GraphicRaycaster Physics2D = UnityEngine.Physics2D SocketError = System.Net.Sockets.SocketError GCHandle = System.Runtime.InteropServices.GCHandle GCHandleType = System.Runtime.InteropServices.GCHandleType