slot0 = class("WorldUpdateFormationCommand", pm.SimpleCommand) function slot0.execute(slot0, slot1) slot5 = getProxy(WorldProxy):GetWorld():GetActiveMap() pg.ConnectionMgr.GetInstance():Send(33405, { fleet_list = _.map(slot1:getBody().list, function (slot0) slot1 = slot0.fleetId print(slot1) return { group_id = slot1, ship_id = _.map(slot0.ships, function (slot0) return slot0.id end) } end) }, 33406, function (slot0) if slot0.result == 0 then _.each(uv0.list, function (slot0) slot1 = uv0:GetFleet(slot0.fleetId) slot2 = slot0.ships slot5 = {} _.each(slot2, function (slot0) uv0[slot0.id] = true end) _.each(slot1:GetShips(true), function (slot0) if not uv0[slot0.id] then uv1:AddShip(slot0) end end) _.each(uv0:GetPort():GetShips(), function (slot0) if uv0[slot0.id] then uv0[slot0.id] = uv1:RemoveShip(slot0.id) end end) _.each(uv0:GetPortFleets(), function (slot0) if slot0.id ~= uv0.id then _.each(slot0:GetShips(true), function (slot0) if uv0[slot0.id] then uv0[slot0.id] = uv1:RemoveShip(slot0.id) end end) end end) slot1:UpdateShips(_.map(slot2, function (slot0) return uv0:GetShip(slot0.id) or uv1[slot0.id] end)) uv1:VerifyFormation() uv1:AddLog(WorldLog.TypeEditFleet, { fleet = slot1.id }) end) else pg.TipsMgr.GetInstance():ShowTips(errorTip("world_update_formation_err", slot0.result)) end if uv0.callback then uv0.callback() end end) end return slot0