slot0 = class("WorldMapReqCommand", pm.SimpleCommand) function slot0.execute(slot0, slot1) pg.ConnectionMgr.GetInstance():Send(33106, { id = slot1:getBody().mapId }, 33107, function (slot0) if slot0.result == 0 then getProxy(WorldProxy):NetUpdateMap(slot0.map) else pg.TipsMgr.GetInstance():ShowTips(errorTip("world_map_req_error_", slot0.result)) end if uv0.callback then uv0.callback(slot0.result) end uv1:sendNotification(GAME.WORLD_MAP_REQ_DONE, { result = slot0.result }) end) end return slot0