slot0 = class("WorldSubmitTaskCommand", pm.SimpleCommand) function slot0.execute(slot0, slot1) slot2 = slot1:getBody() slot4 = slot2.taskId slot5 = slot2.callback print("submit task ", slot4, " -- fleetid ", slot2.fleetId) if not getProxy(WorldProxy):GetWorld():getTaskProxy():getTaskById(slot4) then return end slot10, slot11 = slot9:canSubmit(slot3) if not slot10 then pg.TipsMgr.GetInstance():ShowTips(slot11) return end function slot12(slot0, slot1, slot2) slot3 = {} slot4 = {} for slot9, slot10 in ipairs(slot0:GetShipVOs()) do table.insert(slot3, Clone(slot10)) slot10:setIntimacy(slot10:getIntimacy() + slot2) slot10:addExp(slot1) getProxy(BayProxy):updateShip(slot10) table.insert(slot4, slot10) end return { oldships = slot3, newships = slot4 } end pg.ConnectionMgr.GetInstance():Send(33207, { taskId = slot4 }, 33208, function (slot0) if slot0.result == 0 then slot1 = {} slot2 = slot0.exp slot3 = slot0.intimacy if uv0:isSharing() then for slot8, slot9 in pairs(uv1:GetFleets()) do table.insert(slot1, uv2(slot9, slot2, slot3)) end else table.insert(slot1, uv2(uv1:GetFleet(uv3), slot2, slot3)) end for slot8, slot9 in ipairs(slot0.drops) do slot10 = Item.New({ type = slot9.type, id = slot9.id, count = slot9.number }) table.insert({}, slot10) uv4:sendNotification(GAME.ADD_ITEM, slot10) end uv0:commited() uv5:updateTask(uv0) uv5:riseTaskFinishCount() slot5 = nil coroutine.wrap(function () if #uv0.config.task_ed > 0 then pg.StoryMgr.GetInstance():Play(uv0.config.task_ed, uv1, true) coroutine.yield() end uv2:sendNotification(GAME.WORLD_SUMBMIT_TASK_DONE, { drops = uv3, expfleets = uv4 }) end)() if uv6 then uv6() end return end pg.TipsMgr.GetInstance():ShowTips(errorTip("task_submitTask", slot0.result)) end) end return slot0