slot0 = class("GoBackCommand", pm.SimpleCommand) function slot0.execute(slot0, slot1) slot2 = slot1:getBody() slot3 = slot1:getType() or 1 if getProxy(ContextProxy):getContextCount() > 1 then slot5 = slot4:popContext() slot6 = nil for slot10 = 1, slot3 do -- Decompilation error in this vicinity: --- BLOCK #0 27-27, warpins: 3 --- --- END OF BLOCK #0 --- FLOW; TARGET BLOCK #0 -- Decompilation error in this vicinity: --- BLOCK #1 28-33, warpins: 1 --- --- END OF BLOCK #1 --- FLOW; TARGET BLOCK #3 -- Decompilation error in this vicinity: --- BLOCK #2 34-38, warpins: 1 --- -- Decompilation error in this vicinity: slot6 = slot4:popContext() --- END OF BLOCK #2 --- UNCONDITIONAL JUMP; TARGET BLOCK #4 -- Decompilation error in this vicinity: --- BLOCK #3 39-42, warpins: 1 --- print("could not pop more context") break --- END OF BLOCK #3 --- -- Decompilation error in this vicinity: --- BLOCK #4 43-45, warpins: 1 --- --- END OF BLOCK #4 --- slot11 = if not slot6.ignoreBack then JUMP TO BLOCK #5 else JUMP TO BLOCK #0 end -- Decompilation error in this vicinity: --- BLOCK #5 46-46, warpins: 2 --- --- END OF BLOCK #5 --- end slot6:extendData(slot2) slot0:sendNotification(GAME.LOAD_SCENE, { prevContext = slot5, context = slot6 }) else -- Decompilation error in this vicinity: --- BLOCK #4 60-62, warpins: 1 --- print("no more context in the stack") --- END OF BLOCK #4 --- end end return slot0