slot0 = class("PrepControllerCommand", pm.SimpleCommand) function slot0.execute(slot0, slot1) slot0.facade:registerCommand(GAME.LOAD_CONTEXT, LoadContextCommand) slot0.facade:registerCommand(GAME.LOAD_SCENE, LoadSceneCommand) slot0.facade:registerCommand(GAME.GO_BACK, GoBackCommand) slot0.facade:registerCommand(GAME.REMOVE_LAYERS, RemoveLayersCommand) slot0.facade:registerCommand(GAME.LOAD_LAYERS, LoadLayersCommand) slot0.facade:registerCommand(GAME.USER_LOGIN, UserLoginCommand) slot0.facade:registerCommand(GAME.USER_REGISTER, UserRegisterCommand) slot0.facade:registerCommand(GAME.SERVER_LOGIN, ServerLoginCommand) slot0.facade:registerCommand(GAME.CREATE_NEW_PLAYER, CreateNewPlayerCommand) slot0.facade:registerCommand(GAME.LOAD_PLAYER_DATA, LoadPlayerDataCommand) slot0.facade:registerCommand(GAME.LOGOUT, LogoutCommand) slot0.facade:registerCommand(GAME.CHANGE_PLAYER_NAME, ChangePlayerNameCommand) slot0.facade:registerCommand(GAME.CHANGE_PLAYER_ICON, ChangePlayerIconCommand) slot0.facade:registerCommand(GAME.CHANGE_PLAYER_MANIFESTO, ChangeManifestoCommand) slot0.facade:registerCommand(GAME.CHANGE_PLAYER_MEDAL_DISPLAY, ChangeMedalDisplayCommand) slot0.facade:registerCommand(GAME.HARVEST_RES, HarvestResourceCommand) slot0.facade:registerCommand(GAME.UPDATE_GUIDE_INDEX, UpdateGuideIndexCommand) slot0.facade:registerCommand(GAME.ZERO_HOUR, ZeroHourCommand) slot0.facade:registerCommand(GAME.GET_PLAYER_SUMMARY_INFO, GetSummaryInfoCommand) slot0.facade:registerCommand(GAME.CHEATER_MARK, CheaterMarkCommand) slot0.facade:registerCommand(GAME.COMMON_FLAG, UpdateCommonFlagCommand) slot0.facade:registerCommand(GAME.CANCEL_COMMON_FLAG, CancelCommonFlagCommand) slot0.facade:registerCommand(GAME.BUILD_SHIP, BuildShipCommand) slot0.facade:registerCommand(GAME.BUILD_SHIP_IMMEDIATELY, BuildShipImmediatelyCommand) slot0.facade:registerCommand(GAME.GET_SHIP, GetShipCommand) slot0.facade:registerCommand(GAME.DESTROY_SHIPS, DestroyShipsCommand) slot0.facade:registerCommand(GAME.UPGRADE_STAR, UpgradeStarCommand) slot0.facade:registerCommand(GAME.EQUIP_TO_SHIP, EquipToShipCommand) slot0.facade:registerCommand(GAME.EQUIP_FROM_SHIP, EquipFromShipCommand) slot0.facade:registerCommand(GAME.UNEQUIP_FROM_SHIP, UnequipFromShipCommand) slot0.facade:registerCommand(GAME.UNEQUIP_FROM_SHIP_ALL, UnEquipFromShipAllCommand) slot0.facade:registerCommand(GAME.REMOULD_SHIP, RemouldShipCommand) slot0.facade:registerCommand(GAME.UPDATE_LOCK, UpdateShipLockCommand) slot0.facade:registerCommand(GAME.UPDATE_PREFERENCE, UpdateShipPreferenceTagCommand) slot0.facade:registerCommand(GAME.MOD_SHIP, ModShipCommand) slot0.facade:registerCommand(GAME.GET_BATCH_SHIP, GetBatchShipCommand) slot0.facade:registerCommand(GAME.GET_EXCHANGE_SHIPS, GetExchangeShipsCommand) slot0.facade:registerCommand(GAME.GET_EXCHANGE_ITEMS, GetExchangeItemsCommand) slot0.facade:registerCommand(GAME.EXCHANGE_SHIP, ExchangeShipCommand) slot0.facade:registerCommand(GAME.EXCHANGE_ITEM, ExchangeItemCommand) slot0.facade:registerCommand(GAME.LIKE_SHIP, LikeShipCommand) slot0.facade:registerCommand(GAME.EVALUATE_SHIP, EvaluateShipCommand) slot0.facade:registerCommand(GAME.ZAN_SHIP_EVALUATION, ZanShipEvaCommand) slot0.facade:registerCommand(GAME.FETCH_EVALUATION, FetchEvaluationCommand) slot0.facade:registerCommand(GAME.SET_SHIP_SKIN, SetShipSkinCommand) slot0.facade:registerCommand(GAME.PROPOSE_SHIP, ProposeCommand) slot0.facade:registerCommand(GAME.RENAME_SHIP, RenameShipCommand) slot0.facade:registerCommand(GAME.REQ_PLAYER_ASSIST_SHIP, ReqPlayerAssistShipCommand) slot0.facade:registerCommand(GAME.RECORD_SHIP_EQUIPMENT, RecordShipEquipmentCommand) slot0.facade:registerCommand(GAME.EQUIP_EQUIPMENTSKIN_TO_SHIP, UpdateShipEquipmentSkinCommand) slot0.facade:registerCommand(GAME.EQUIP_EQUIPMENTSKIN_FROM_SHIP, EquipESkinFormShipCommand) slot0.facade:registerCommand(GAME.UPGRADE_MAX_LEVEL, UpgradeShipMaxLevelCommand) slot0.facade:registerCommand(GAME.UPDATE_FLEET, UpdateFleetCommand) slot0.facade:registerCommand(GAME.RENAME_FLEET, RenameFleetCommand) slot0.facade:registerCommand(GAME.QUICK_REPAIR_SHIPS, RepairShipsCommand) slot0.facade:registerCommand(GAME.DESTROY_EQUIPMENTS, DestroyEquipmentsCommand) slot0.facade:registerCommand(GAME.COMPOSITE_EQUIPMENT, CompositeEquipmentCommand) slot0.facade:registerCommand(GAME.UPGRADE_EQUIPMENTS, UpGradeEquipmentCommand) slot0.facade:registerCommand(GAME.REVERT_EQUIPMENT, RevertEquipmentCommand) slot0.facade:registerCommand(GAME.ATTIRE_APPLY, AttireApplyCommand) slot0.facade:registerCommand(GAME.HANDLE_OVERDUE_ATTIRE, HandleOverDueAttireCommand) slot0.facade:registerCommand(GAME.CHAPTER_OP, ChapterOpCommand) slot0.facade:registerCommand(GAME.TRACKING, TrackingCommand) slot0.facade:registerCommand(GAME.BEGIN_STAGE, BeginStageCommand) slot0.facade:registerCommand(GAME.FINISH_STAGE, FinishStageCommand) slot0.facade:registerCommand(GAME.AUTO_BOT, AutoBotCommand) slot0.facade:registerCommand(GAME.AUTO_SUB, AutoSubCommand) slot0.facade:registerCommand(GAME.SUB_CHAPTER_FETCH, FetchSubChapterCommand) slot0.facade:registerCommand(GAME.SUB_CHAPTER_REFRESH, RefreshSubChapterCommand) slot0.facade:registerCommand(GAME.UPDATE_CUSTOM_FLEET, UpdateCustomFleetCommand) slot0.facade:registerCommand(GAME.GET_CHAPTER_DROP_SHIP_LIST, GetChapterDropShipListCommand) slot0.facade:registerCommand(GAME.CHALLENGE2_INITIAL, Challenge2InitialRequestCommand) slot0.facade:registerCommand(GAME.CHALLENGE2_RESET, Challenge2ResetRequestCommand) slot0.facade:registerCommand(GAME.CHALLENGE2_INFO, Challenge2InfoRequestCommand) slot0.facade:registerCommand(GAME.CHALLENGE2_SETTLE, Challenge2SettleRequestCommand) slot0.facade:registerCommand(GAME.ACTIVATE_REMASTER, ActivateRemasterCommand) slot0.facade:registerCommand(GAME.SPECIAL_ACT, SpecialActivityCommand) slot0.facade:registerCommand(GAME.FETCH_NPC_SHIP, FetchNpcShipCommand) slot0.facade:registerCommand(GAME.MAINUI_ACT_BTN, MainUIActBtnCommand) slot0.facade:registerCommand(GAME.GET_SEASON_INFO, GetSeasonInfoCommand) slot0.facade:registerCommand(GAME.REPLACE_RIVALS, ReplaceRivalsCommand) slot0.facade:registerCommand(GAME.REFRESH_MILITARY_SHOP, RefreshMilitaryShopCommand) slot0.facade:registerCommand(GAME.UPDATE_EXERCISE_FLEET, UpdateExerciseFleetCommand) slot0.facade:registerCommand(GAME.EXERCISE_COUNT_RECOVER_UP, ExerciseCountRecoverUpCommand) slot0.facade:registerCommand(GAME.GET_MILITARY_SHOP, GetMilitaryShopCommand) slot0.facade:registerCommand(GAME.GET_RIVAL_INFO, GetRivalInfoCommand) slot0.facade:registerCommand(GAME.GET_POWERRANK, GetPowerRankCommand) slot0.facade:registerCommand(GAME.BACKYARD_GET_VISITOR_SHIP, GetBackYardVisitorCommand) slot0.facade:registerCommand(GAME.ADD_FOOD, AddFoodCommand) slot0.facade:registerCommand(GAME.BUY_FURNITURE, BuyFurnitureCommand) slot0.facade:registerCommand(GAME.ADD_SHIP, AddShipCommand) slot0.facade:registerCommand(GAME.EXIT_SHIP, ShipExitCommand) slot0.facade:registerCommand(GAME.PUT_FURNITURE, PutFurnitureCommand) slot0.facade:registerCommand(GAME.BACKYARD_ADD_EXP, BackYardShipAddExpCommand) slot0.facade:registerCommand(GAME.BACKYARD_ADD_INTIMACY, ShipAddInimacyCommand) slot0.facade:registerCommand(GAME.BACKYARD_ADD_MONEY, ShipAddMoneyCommand) slot0.facade:registerCommand(GAME.OPEN_ADD_EXP, BackYardOpenAddExpCommand) slot0.facade:registerCommand(GAME.EXTEND_BACKYARD_AREA, ExtendBackYardAreaCommand) slot0.facade:registerCommand(GAME.BACKYARD_RENAME, BackYardRenameCommand) slot0.facade:registerCommand(GAME.GET_DORMTHEME, GetDormThemeListCommand) slot0.facade:registerCommand(GAME.GET_BACKYARD_DATA, GetBackYardDataCommand) slot0.facade:registerCommand(GAME.GET_CANPUT_FURNITURES_FOR_THEME, GetCanBePutFurnituresForThemeCommand) slot0.facade:registerCommand(GAME.GET_ALL_BACKYARD_THEME_TEMPLATE, GetAllBackYardThemeTemplateCommand) slot0.facade:registerCommand(GAME.BACKYARD_LIKE_THEME_TEMPLATE, BackYardLikeThemeTemplateCommand) slot0.facade:registerCommand(GAME.BACKYARD_COLLECT_THEME_TEMPLATE, BackYardCollectThemeTemplateCommand) slot0.facade:registerCommand(GAME.BACKYARD_GET_THEME_TEMPLATE, BackYardGetThemeTemplateCommand) slot0.facade:registerCommand(GAME.BACKYARD_GET_THEME_TEMPLATE_PLAYE_INFO, GetThemeTemplatePlayerInfoCommand) slot0.facade:registerCommand(GAME.BACKYARD_UNLOAD_THEME_TEMPLATE, BackYardUnloadThemeTemplateCommand) slot0.facade:registerCommand(GAME.BACKYARD_UPLOAD_THEME_TEMPLATE, BackYardUploadThemeTemplateCommand) slot0.facade:registerCommand(GAME.BACKYARD_APPLY_THEME_TEMPLATE, BackYardApplyThemeTemplateCommand) slot0.facade:registerCommand(GAME.BACKYARD_SEARCH_THEME_TEMPLATE, BackYardSeachThemeTemplateCommand) slot0.facade:registerCommand(GAME.BACKYARD_DELETE_THEME_TEMPLATE, BackYardDeleteThemeTemplateCommand) slot0.facade:registerCommand(GAME.BACKYARD_SAVE_THEME_TEMPLATE, AddBackYardThemeTemplateCommand) slot0.facade:registerCommand(GAME.BACKYARD_GET_THEME_TEMPLATE_DATA, BackYardGetThemeTemplateDataCommand) slot0.facade:registerCommand(GAME.BACKYARD_REFRESH_SHOP_TEMPLATE, BackYardRefreshShopTemplateCommand) slot0.facade:registerCommand(GAME.INFORM_THEME_TEMPLATE, InformBackYardThemeTemplateCommand) slot0.facade:registerCommand(GAME.BACKYARD_GET_SPECIFIED_TYPE_TEMPLATE, BackYardGetSpecifiedTypeThemplateCommand) slot0.facade:registerCommand(GAME.BACKYARD_GET_IMG_MD5, BackYardGetPreviewImageMd5Command) slot0.facade:registerCommand(GAME.SHOPPING, ShoppingCommand) slot0.facade:registerCommand(GAME.EXTEND, ExtendCommand) slot0.facade:registerCommand(GAME.FRAG_SHOPPING, FragmentShoppingCommand) slot0.facade:registerCommand(GAME.FRAG_SELL, FragmentSellCommand) slot0.facade:registerCommand(GAME.GET_OPEN_SHOPS, GetOpeningUpShopCommand) slot0.facade:registerCommand(GAME.SKIN_COUPON_SHOPPING, SkinCoupunShoppingCommand) slot0.facade:registerCommand(GAME.USE_ITEM, UseItemCommand) slot0.facade:registerCommand(GAME.USE_FUDAI_ITEM, UseFudaiItemCommand) slot0.facade:registerCommand(GAME.COMPOSE_ITEM, ComposeItemCommand) slot0.facade:registerCommand(GAME.GET_MAIL_LIST, GetMailListCommand) slot0.facade:registerCommand(GAME.OPEN_MAIL, OpenMailCommand) slot0.facade:registerCommand(GAME.DELETE_MAIL, DeleteMailCommand) slot0.facade:registerCommand(GAME.DELETE_ALL_MAIL, DeleteAllMailCommand) slot0.facade:registerCommand(GAME.TAKE_ATTACHMENT, TakeAttachmentCommand) slot0.facade:registerCommand(GAME.TAKE_ALL_ATTACHMENT, TakeAllAttachmentCommand) slot0.facade:registerCommand(GAME.OPEN_MAIL_ATTACHMENT, OpenAttachmentCommand) slot0.facade:registerCommand(GAME.CHANGE_MAIL_IMP_FLAG, ChangeMailImpFlagCommand) slot0.facade:registerCommand(GAME.SEND_MSG, SendMsgCommand) slot0.facade:registerCommand(GAME.SEND_CMD, SendCmdCommand) slot0.facade:registerCommand(GAME.CHANGE_CHAT_ROOM, ChangeChatRoomCommand) slot0.facade:registerCommand(GAME.SUBMIT_TASK, SubmitTaskCommand) slot0.facade:registerCommand(GAME.TRIGGER_TASK, TriggerTaskCommand) slot0.facade:registerCommand(GAME.TASK_GO, TaskGoCommand) slot0.facade:registerCommand(GAME.ACCEPT_ACTIVITY_TASK, AcceptActivityTaskCommand) slot0.facade:registerCommand(GAME.UPDATE_TASK_PROGRESS, UpdateTaskProgressCommand) slot0.facade:registerCommand(GAME.SUBMIT_TASK_ONESTEP, SubmitTaskOneStepCommand) slot0.facade:registerCommand(GAME.ADD_ITEM, AddItemCommand) slot0.facade:registerCommand(GAME.CONSUME_ITEM, ConsumeItemCommand) slot0.facade:registerCommand(GAME.START_TO_LEARN_TACTICS, StartLearnTacticsCommand) slot0.facade:registerCommand(GAME.CANCEL_LEARN_TACTICS, CancelLearnTacticsCommand) slot0.facade:registerCommand(GAME.GET_SHOPSTREET, GetShopStreetCommand) slot0.facade:registerCommand(GAME.FRIEND_SEARCH, SearchFriendCommand) slot0.facade:registerCommand(GAME.FRIEND_DELETE, DeleteFriendCommand) slot0.facade:registerCommand(GAME.FRIEND_SEND_REQUEST, SendFriendRequestCommand) slot0.facade:registerCommand(GAME.FRIEND_SEND_MSG, SendFriendMsgCommand) slot0.facade:registerCommand(GAME.FRIEND_FETCH_MSG, FetchFriendMsgCommand) slot0.facade:registerCommand(GAME.FRIEND_ACCEPT_REQUEST, AcceptFriendRequestCommand) slot0.facade:registerCommand(GAME.FRIEND_REJECT_REQUEST, RejectFriendRequestCommand) slot0.facade:registerCommand(GAME.VISIT_BACKYARD, VisitBackYardCommand) slot0.facade:registerCommand(GAME.FRIEND_RELIEVE_BLACKLIST, RelieveBlackListCommand) slot0.facade:registerCommand(GAME.FRIEND_ADD_BLACKLIST, AddBlackListCommand) slot0.facade:registerCommand(GAME.GET_BLACK_LIST, GetBlackListCommand) slot0.facade:registerCommand(GAME.INFORM, InformCommand) slot0.facade:registerCommand(GAME.CHARGE_OPERATION, ChargeCommand) slot0.facade:registerCommand(GAME.GET_CHARGE_LIST, GetChargeListCommand) slot0.facade:registerCommand(GAME.CHARGE_SUCCESS, ChargeSuccessCommand) slot0.facade:registerCommand(GAME.CHARGE_CONFIRM, ChargeConfirmCommand) slot0.facade:registerCommand(GAME.CLICK_MING_SHI, ClickMingShiCommand) slot0.facade:registerCommand(GAME.CHARGE_FAILED, ChargeFailedCommand) slot0.facade:registerCommand(GAME.CREATE_GUILD, CreateGuildCommand) slot0.facade:registerCommand(GAME.MODIFY_GUILD_INFO, ModifyGuildInfoCommand) slot0.facade:registerCommand(GAME.SET_GUILD_DUTY, SetGuildDutyCommand) slot0.facade:registerCommand(GAME.GUILD_FIRE, GuildFireCommand) slot0.facade:registerCommand(GAME.GUILD_QUIT, GuildQuitCommand) slot0.facade:registerCommand(GAME.GUILD_DISSOLVE, GuildDissolveCommand) slot0.facade:registerCommand(GAME.GUIDL_REQUEST_ACCEPT, GuildRequestAcceptCommand) slot0.facade:registerCommand(GAME.GUIDL_REQUEST_REJECT, GuildRequestRejectCommand) slot0.facade:registerCommand(GAME.GUILD_LIST_REFRESH, GuildsRefreshCommand) slot0.facade:registerCommand(GAME.GUILD_SEARCH, GuildSearchCommand) slot0.facade:registerCommand(GAME.GUILD_APPLY, GuildApplyCommand) slot0.facade:registerCommand(GAME.GUILD_IMPEACH, GuildImpeachCommand) slot0.facade:registerCommand(GAME.GUILD_GET_REQUEST_LIST, GetGuildRequestsCommand) slot0.facade:registerCommand(GAME.GUILD_SEND_MSG, GuildSendMsgCommand) slot0.facade:registerCommand(GAME.GET_GUILD_SHOP, GetGuildShopCommand) slot0.facade:registerCommand(GAME.GET_GUILD_MEMBER_RANK, GetGuildMemberRankCommand) slot0.facade:registerCommand(GAME.GET_GUILD_RANK, GetGuildRankCommand) slot0.facade:registerCommand(GAME.SUBMIT_GUILD_TASK, SubmitGuildTaskCommand) slot0.facade:registerCommand(GAME.BOSS_EVENT_START, GuildEventStartCommand) slot0.facade:registerCommand(GAME.GET_GUILD_EVENT, GetGuildEventCommand) slot0.facade:registerCommand(GAME.GUILD_FACILITY_UPGRADE, GuildFacilityUpgradeCommand) slot0.facade:registerCommand(GAME.GUILD_CONTRIBUTE_RES, GuildContributeCommand) slot0.facade:registerCommand(GAME.GET_GUILD_CHAT_LIST, GetGuildChatListCommand) slot0.facade:registerCommand(GAME.COMMANDER_ON_OPEN_BOX, GetCommanderCommand) slot0.facade:registerCommand(GAME.COMMANDER_ON_BUILD, BuildCommaderCommand) slot0.facade:registerCommand(GAME.COMMANDER_RESET_TALENTS, ResetCommanderTalentsCommand) slot0.facade:registerCommand(GAME.COMMANDER_LEARN_TALENTS, CommanderLearnTalentCommand) slot0.facade:registerCommand(GAME.COMMANDER_FETCH_NOT_LEARNED_TALENT, FetchCommanderTalentCommand) slot0.facade:registerCommand(GAME.COMMANDER_UPGRADE, UpgradeCommanderCommand) slot0.facade:registerCommand(GAME.COOMMANDER_EQUIP_TO_FLEET, EquipCommanderToFleetCommande) slot0.facade:registerCommand(GAME.COMMANDER_LOCK, LockCommanderCommande) slot0.facade:registerCommand(GAME.COMMANDER_RESERVE_BOX, ReserveCommanderBoxCommand) slot0.facade:registerCommand(GAME.COMMANDER_RENAME, RenameCommanderCommand) slot0.facade:registerCommand(GAME.SET_COMMANDER_PREFAB, SetComanderPrefabFleetCommand) slot0.facade:registerCommand(GAME.SET_COMMANDER_PREFAB_NAME, SetCommanderPrefabFleetNameCommand) slot0.facade:registerCommand(GAME.USE_COMMANDER_PREFBA, CommanderUsePrefabCommand) slot0.facade:registerCommand(GAME.COMMANDER_FORMATION_OP, CommanderFormationOPCommand) slot0.facade:registerCommand(GAME.SELECT_ELIT_CHAPTER_COMMANDER, SelectEliteCommanderCommand) slot0.facade:registerCommand(GAME.SELECT_FLEET_COMMANDER, SelectFleetCommanderCommand) slot0.facade:registerCommand(GAME.COMMANDER_ON_BATCH, BatchGetCommanderCommand) slot0.facade:registerCommand(GAME.COLLECT_GET_AWARD, CollectionGetAwardCommand) slot0.facade:registerCommand(GAME.APPRECIATE_GALLERY_UNLOCK, GalleryUnlockCommand) slot0.facade:registerCommand(GAME.APPRECIATE_MUSIC_UNLOCK, MusicUnlockCommand) slot0.facade:registerCommand(GAME.APPRECIATE_GALLERY_LIKE, GalleryLikeCommand) slot0.facade:registerCommand(GAME.APPRECIATE_MUSIC_LIKE, MusicLikeCommand) slot0.facade:registerCommand(GAME.TROPHY_CLAIM, TrophyClaimCommand) slot0.facade:registerCommand(GAME.EVENT_FINISH, EventFinishCommand) slot0.facade:registerCommand(GAME.EVENT_FLUSH_NIGHT, EventFlushCommand) slot0.facade:registerCommand(GAME.EVENT_START, EventStartCommand) slot0.facade:registerCommand(GAME.EVENT_GIVEUP, EventGiveUpCommand) slot0.facade:registerCommand(GAME.ACTIVITY_OPERATION, ActivityOperationCommand) slot0.facade:registerCommand(GAME.ACTIVITY_BOSS_PAGE_UPDATE, ActivityBossPageUpdateCommond) slot0.facade:registerCommand(GAME.GET_ACTIVITY_SHOP, GetActivityShopCommand) slot0.facade:registerCommand(GAME.MONOPOLY_OP, MonopolyOPCommand) slot0.facade:registerCommand(GAME.EDIT_ACTIVITY_FLEET, EditActivityFleetCommand) slot0.facade:registerCommand(GAME.BLACK_WHITE_GRID_OP, BlackWhiteGridOPCommand) slot0.facade:registerCommand(GAME.ACT_NEW_PT, ActivityNewPtOPCommand) slot0.facade:registerCommand(GAME.MEMORYBOOK_UNLOCK, ActivityMemoryOPCommand) slot0.facade:registerCommand(GAME.RETURN_AWARD_OP, ReturnAwardOPCommand) slot0.facade:registerCommand(GAME.ACTIVITY_BE_UPDATED, ActivityBeUpdatedCommand) slot0.facade:registerCommand(GAME.SUBMIT_VOTE_BOOK, SubmitVoteBookCommand) slot0.facade:registerCommand(GAME.ON_NEW_VOTE, VoteCommand) slot0.facade:registerCommand(GAME.ACT_BOSS_NORMAL_UPDATE, ActivityBossNormalUpdateCommand) slot0.facade:registerCommand(GAME.ACT_BOSS_EXCHANGE_TICKET, ActivityBossExchangeTicketCommand) slot0.facade:registerCommand(GAME.ACT_INSTAGRAM_OP, InstagramActivityCommand) slot0.facade:registerCommand(GAME.ACT_INSTAGRAM_FETCH, InstagramFetchCommand) slot0.facade:registerCommand(GAME.ACT_BEAT_MONSTER_NIAN, ActivityBeatMonsterNianCommand) slot0.facade:registerCommand(GAME.PUZZLE_PIECE_OP, ActivityPuzzlePicecOPCommand) slot0.facade:registerCommand(GAME.ACTIVITY_BUILD_POOL_EXCHANGE, BuildPoolExchangeCommand) slot0.facade:registerCommand(GAME.SHAM_SHOPPING, ShamShoppingCommand) slot0.facade:registerCommand(GAME.ESCORT_FETCH, FetchEscortCommand) slot0.facade:registerCommand(GAME.REQUEST_VOTE_INFO, RequestVoteInfoCommand) slot0.facade:registerCommand(GAME.REQUEST_WEB_VOTE_INFO, RequestWebVoteInofCommand) slot0.facade:registerCommand(GAME.FETCH_VOTE_INFO, FetchVoteInfoCommand) slot0.facade:registerCommand(GAME.FETCH_VOTE_RANK, FetchVoteRankCommand) slot0.facade:registerCommand(GAME.CLASS_START_COURSE, StartToLearnCommand) slot0.facade:registerCommand(GAME.CLASS_STOP_COURSE, EndToLearnCommand) slot0.facade:registerCommand(GAME.START_TECHNOLOGY, StartTechnologyCommand) slot0.facade:registerCommand(GAME.FINISH_TECHNOLOGY, FinishTechnologyCommand) slot0.facade:registerCommand(GAME.STOP_TECHNOLOGY, StopTechnologyCommand) slot0.facade:registerCommand(GAME.REFRESH_TECHNOLOGYS, RefreshTechnologysCommand) slot0.facade:registerCommand(GAME.CHANGE_REFRESH_TECHNOLOGYS_TENDENCY, ChangeRefreshTechnologysTendencyCommand) slot0.facade:registerCommand(GAME.SELECT_TEC_TARGET_CATCHUP, SelectTecTargetCatchupCommand) slot0.facade:registerCommand(GAME.RESELECT_TEC_TARGET_CATCHUP, ReSelectTecTargetCatchupCommand) slot0.facade:registerCommand(GAME.USE_TEC_SPEEDUP_ITEM, UseTecSpeedUpItemCommand) slot0.facade:registerCommand(GAME.BUILD_SHIP_BLUEPRINT, BuildShipBluePrintCommand) slot0.facade:registerCommand(GAME.FINISH_SHIP_BLUEPRINT, FinishBluePrintCommand) slot0.facade:registerCommand(GAME.MOD_BLUEPRINT, ModBluePrintCommand) slot0.facade:registerCommand(GAME.STOP_BLUEPRINT, StopBluePrintCommand) slot0.facade:registerCommand(GAME.START_CAMP_TEC, StartCampTecCommand) slot0.facade:registerCommand(GAME.FINISH_CAMP_TEC, FinishCampTecCommand) slot0.facade:registerCommand(GAME.COLORING_CELL, ColoringCellCommand) slot0.facade:registerCommand(GAME.COLORING_ACHIEVE, ColoringAchieveCommand) slot0.facade:registerCommand(GAME.COLORING_CLEAR, ColoringClearCommand) slot0.facade:registerCommand(GAME.COLORING_FETCH, ColoringFetchCommand) slot0.facade:registerCommand(GAME.WORLD_ACTIVATE, WorldActivateCommand) slot0.facade:registerCommand(GAME.WORLD_MAP_REQ, WorldMapReqCommand) slot0.facade:registerCommand(GAME.WORLD_MAP_OP, WorldMapOpCommand) slot0.facade:registerCommand(GAME.WORLD_STAMINA_EXCHANGE, WorldStaminaExchangeCommand) slot0.facade:registerCommand(GAME.WORLD_SUMBMIT_TASK, WorldSubmitTaskCommand) slot0.facade:registerCommand(GAME.WORLD_TRIGGER_TASK, WorldTriggerTaskCommand) slot0.facade:registerCommand(GAME.WORLD_ITEM_USE, WorldItemUseCommand) slot0.facade:registerCommand(GAME.WORLD_PORT_REQ, WorldPortReqCommand) slot0.facade:registerCommand(GAME.WORLD_PORT_SHOPPING, WorldPortShoppingCommand) slot0.facade:registerCommand(GAME.WORLD_UPDATE_FORMATION, WorldUpdateFormationCommand) slot0.facade:registerCommand(GAME.WORLD_SHIP_REPAIR, WorldShipRepairCommand) slot0.facade:registerCommand(GAME.EXCHANGECODE_USE, ExchangeCodeUseCommand) slot0.facade:registerCommand(GAME.STORY_UPDATE, UpdateStoryCommand) slot0.facade:registerCommand(GAME.MONTH_CARD_SET_RATIO, SetMonthCardRatioCommand) slot0.facade:registerCommand(GAME.TIME_SYNCHRONIZATION, TimeSynchronizationCommand) slot0.facade:registerCommand(GAME.GET_REMASTER_TICKETS, GetRemasterCommand) slot0.facade:registerCommand(PrayPoolConst.BUILD_PRAY_POOL_CMD, PrayPoolBuildCommand) slot0.facade:registerCommand(GAME.REQUEST_EMOJI_INFO_FROM_SERVER, EmojiInfoRequestCommand) slot0.facade:registerCommand(GAME.FETCH_PASSWORD_STATE, FetchSecondaryPasswordCommand) slot0.facade:registerCommand(GAME.SET_PASSWORD, SetSecondaryPasswordCommand) slot0.facade:registerCommand(GAME.SET_PASSWORD_SETTINGS, SetSecondaryPasswordSettingsCommand) slot0.facade:registerCommand(GAME.CONFIRM_PASSWORD, ConfirmSecondaryPasswordCommand) slot0.facade:registerCommand(GAME.SEND_MINI_GAME_OP, MiniGameOPCommand) slot0.facade:registerCommand(GAME.REQUEST_MINI_GAME, MiniGameRequestCommand) slot0.facade:registerCommand(GAME.MODIFY_MINI_GAME_DATA, MiniGameModifyDataCommand) slot0.facade:registerCommand(GAME.GET_OSS_ARGS, GetOSSArgsCommand) slot0.facade:registerCommand(GAME.CHECK_HOTFIX_VER, CheckHotfixCommand) end return slot0