slot0 = class("TrackingCommand", pm.SimpleCommand) function slot0.execute(slot0, slot1) slot2 = slot1:getBody() slot4 = slot2.fleetIds slot5 = slot2.operationItem or 0 slot6 = slot2.loopFlag or 0 if getProxy(ChapterProxy):getChapterById(slot2.chapterId).active then pg.TipsMgr.GetInstance():ShowTips(i18n("levelScene_strategying")) return end if slot8:getMapType() == Map.ESCORT and slot7:getMaxEscortChallengeTimes() <= slot7.escortChallengeTimes then pg.TipsMgr.GetInstance():ShowTips(i18n("escort_less_count_to_combat")) return end slot10 = getProxy(BayProxy):getRawData() if not getProxy(PlayerProxy):getData():isEnough({ oil = slot8:getConfig("oil") }) then if not ItemTipPanel.ShowOilBuyTip(slot11) then pg.TipsMgr.GetInstance():ShowTips(i18n("common_no_resource")) end return end if slot8:isEliteChapter() and not getProxy(DailyLevelProxy):IsEliteEnabled() then pg.TipsMgr.GetInstance():ShowTips(i18n("common_elite_no_quota")) return end slot15 = slot8:getConfig("map") slot17 = slot8:getEliteFleetCommanders() slot18 = {} for slot22, slot23 in ipairs(slot8:getEliteFleetList()) do if slot8:singleEliteFleetVertify(slot22) then slot24 = {} slot25 = {} slot26 = {} slot27 = {} slot28 = {} for slot32, slot33 in ipairs(slot23) do slot25[#slot25 + 1] = slot33 end for slot33, slot34 in pairs(slot17[slot22]) do table.insert(slot28, { pos = slot33, id = slot34 }) end slot24.map_id = slot15 slot24.main_id = slot25 slot24.commanders = slot28 slot18[#slot18 + 1] = slot24 else slot18[#slot18 + 1] = { main_id = {}, commanders = {} } end end PlayerPrefs.SetInt("extraOperationItemID", slot5) pg.ConnectionMgr.GetInstance():Send(13101, { id = slot3, group_id_list = slot4, elite_fleet_list = slot18, operation_item = slot5, loop_flag = slot6 }, 13102, function (slot0) if slot0.result == 0 then slot4 = uv1 uv0:consume({ oil = slot4 }) uv2:updatePlayer(uv0) uv3:update(slot0.current_chapter) for slot4, slot5 in pairs(uv3.cells) do if ChapterConst.NeedMarkAsLurk(slot5) then slot5.trait = ChapterConst.TraitLurk end end for slot4, slot5 in ipairs(uv3.champions) do slot5.trait = ChapterConst.TraitLurk end uv4:updateChapter(uv3) if uv3:getMapType() == Map.ESCORT then slot1 = getProxy(ChapterProxy) slot1.escortChallengeTimes = slot1.escortChallengeTimes + 1 end uv5:sendNotification(GAME.TRACKING_DONE, uv3) getProxy(ChapterProxy).extraFlagUpdate = true uv5:sendNotification(ChapterProxy.CHAPTER_EXTAR_FLAG_UPDATED, uv3.extraFlagList) elseif slot0.result == 1 then pg.TipsMgr.GetInstance():ShowTips(i18n("levelScene_tracking_error_retry")) uv5:sendNotification(GAME.CHAPTER_OP, { type = ChapterConst.OpRetreat }) elseif slot0.result == 3010 then pg.TipsMgr.GetInstance():ShowTips(i18n("levelScene_tracking_error_3001")) else pg.TipsMgr.GetInstance():ShowTips(errorTip("levelScene_tracking_erro", slot0.result)) end end) end return slot0