slot0 = class("FetchSubChapterCommand", pm.SimpleCommand) function slot0.execute(slot0, slot1) pg.ConnectionMgr.GetInstance():Send(13401, { type = 0 }, 13402, function (slot0) slot1 = getProxy(ChapterProxy) slot1.subNextReqTime = math.max(slot0.next_refresh_time, pg.TimeMgr.GetInstance():GetServerTime() + 60) slot1.subRefreshCount = slot0.refresh_count slot1.subProgress = slot0.progress _.each(slot0.chapter_list, function (slot0) uv0[slot0.chapter_id] = slot0 end) for slot7, slot8 in pairs(slot1:getRawData()) do if slot8:getPlayType() == ChapterConst.TypeMainSub and not slot8.active and not ({})[slot7] then slot8:clearSubChapter() end end _.each(slot0.chapter_list, function (slot0) if uv0[slot0.chapter_id] then slot1 = uv1:getChapterById(slot0.chapter_id) slot1.expireTime = slot0.active_time slot1.awardIndex = slot0.index uv1:updateChapter(slot1) else uv1:addChapter(Chapter.New({ id = slot0.chapter_id, active_time = slot0.active_time, index = slot0.index })) end end) uv0:sendNotification(GAME.SUB_CHAPTER_FETCH_DONE) end) end return slot0