slot0 = class("BeginStageCommand", pm.SimpleCommand) function slot0.execute(slot0, slot1) slot2 = slot1:getBody() ys.Battle.BattleGate.Gates[slot2.system].Entrance(slot2, slot0) end function slot0.RequestFailStandardProcess(slot0, slot1) if slot1.result == 10 then pg.TipsMgr.GetInstance():ShowTips(ERROR_MESSAGE[10]) else pg.TipsMgr.GetInstance():ShowTips(errorTip("stage_beginStage", slot1.result)) slot0:sendNotification(GAME.BEGIN_STAGE_ERRO, slot1.result) end end function slot0.SendRequest(slot0, slot1, slot2, slot3, slot4) pg.ConnectionMgr.GetInstance():Send(40001, { system = slot0, ship_id_list = slot1, data = slot2[1], data2 = slot2[2] }, 40002, function (slot0) if slot0.result == 0 then uv0(slot0) else uv1(slot0) end end) end function slot0.DockOverload() if getProxy(PlayerProxy):getData().ship_bag_max <= getProxy(BayProxy):getShipCount() then NoPosMsgBox(i18n("switch_to_shop_tip_noDockyard"), openDockyardClear, gotoChargeScene, openDockyardIntensify) return true end return false end function slot0.LegalFleet(slot0) if getProxy(FleetProxy):getFleetById(slot0) == nil or slot2:isEmpty() then pg.TipsMgr.GetInstance():ShowTips(i18n("stage_beginStage_error_fleetEmpty")) return false end slot3, slot4 = slot2:isLegalToFight() if slot3 ~= true then pg.TipsMgr.GetInstance():ShowTips(i18n("stage_beginStage_error_teamEmpty", Fleet.C_TEAM_NAME[slot3], slot4)) return false end return true end function slot0.ShipVertify() for slot5, slot6 in pairs(getProxy(BayProxy):getRawData()) do if not slot6:attrVertify() then BattleVertify.playerShipVertifyFail = true break end end end return slot0