slot0 = class("UpdateShipEquipmentSkinCommand", pm.SimpleCommand) function slot0.execute(slot0, slot1) slot2 = slot1:getBody() slot3 = slot2.shipId slot4 = slot2.pos if slot2.equipmentSkinId ~= 0 and (not getProxy(EquipmentProxy):getEquipmnentSkinById(slot5) or slot7.count == 0) then pg.TipsMgr.GetInstance():ShowTips(i18n("equipment_skin_count_noenough")) return end if not getProxy(BayProxy):getShipById(slot3) then pg.TipsMgr.GetInstance():ShowTips(i18n("equipment_skin_no_new_ship")) return end pg.ConnectionMgr.GetInstance():Send(12036, { ship_id = slot3, equip_skin_id = slot5, pos = slot4 }, 12037, function (slot0) if slot0.result == 0 then slot1 = uv0:getEquip(uv1).skinId uv0:updateEquipmentSkin(uv1, uv2) uv3:updateShip(uv0) if uv2 ~= 0 then if slot1 ~= 0 then uv4:addEquipmentSkin(slot1, 1) end uv4:useageEquipmnentSkin(uv2) pg.TipsMgr.GetInstance():ShowTips(i18n("equipment_skin_replace_done")) else uv4:addEquipmentSkin(slot1, 1) pg.TipsMgr.GetInstance():ShowTips(i18n("equipment_skin_unload")) end uv5:sendNotification(GAME.EQUIP_EQUIPMENTSKIN_TO_SHIP_DONE, { ship = uv0 }) else pg.TipsMgr.GetInstance():ShowTips(errorTip("", slot0.result)) end end) end return slot0