slot0 = class("EquipESkinFormShipCommand", pm.SimpleCommand) function slot0.execute(slot0, slot1) slot2 = slot1:getBody() slot4 = slot2.oldShipPos slot5 = slot2.newShipId slot6 = slot2.newShipPos slot7 = getProxy(EquipmentProxy) if not getProxy(BayProxy):getShipById(slot2.oldShipId) then pg.TipsMgr.GetInstance():ShowTips(i18n("equipment_skin_no_old_ship")) return end if not slot9:getEquip(slot4) or not slot10:hasSkin() then pg.TipsMgr.GetInstance():ShowTips(i18n("equipment_skin_no_old_skinorequipment")) return end if not slot8:getShipById(slot5) then pg.TipsMgr.GetInstance():ShowTips(i18n("equipment_skin_no_new_ship")) return end if not slot11:getEquip(slot6) then pg.TipsMgr.GetInstance():ShowTips(i18n("equipment_skin_no_new_equipment")) return end slot13 = slot10.skinId function slot14() if not uv0:getEquipmnentSkinById(uv1) or slot0.count == 0 then pg.TipsMgr.GetInstance():ShowTips(i18n("equipment_skin_count_noenough")) return end pg.ConnectionMgr.GetInstance():Send(12036, { ship_id = uv2, equip_skin_id = uv1, pos = uv3 }, 12037, function (slot0) if slot0.result == 0 then uv1:updateEquipmentSkin(uv2, uv3) uv4:updateShip(uv1) if uv0.skinId ~= 0 then uv5:addEquipmentSkin(slot1, 1) pg.TipsMgr.GetInstance():ShowTips(i18n("equipment_skin_unload")) end uv5:useageEquipmnentSkin(uv3) pg.TipsMgr.GetInstance():ShowTips(i18n("equipment_skin_replace_done")) uv6:sendNotification(GAME.EQUIP_EQUIPMENTSKIN_FROM_SHIP_DONE) else pg.TipsMgr.GetInstance():ShowTips(i18n("equipment_skin_unload_failed" .. slot0.result)) end end) end pg.ConnectionMgr.GetInstance():Send(12036, { equip_skin_id = 0, ship_id = slot3, pos = slot4 }, 12037, function (slot0) if slot0.result == 0 then uv0:updateEquipmentSkin(uv1, 0) uv2:updateShip(uv0) uv3:addEquipmentSkin(uv4, 1) uv5() else pg.TipsMgr.GetInstance():ShowTips(i18n("equipment_skin_unload_failed" .. slot0.result)) end end) end return slot0