slot0 = class("WorldBossFormationPreViewPage", import("....base.BaseSubView")) function slot0.getUIName(slot0) return "WorldBossFormationPreViewPage" end function slot0.OnLoaded(slot0) slot0.shipList = { slot0:findTF("frame/ships/1"), slot0:findTF("frame/ships/2"), slot0:findTF("frame/ships/3") } slot0.returnBtn = slot0:findTF("frame/return") end function slot0.OnInit(slot0) onButton(slot0, slot0._tf, function () uv0:Hide() end, SFX_PANEL) onButton(slot0, slot0.returnBtn, function () uv0:Hide() end, SFX_PANEL) onToggle(slot0, slot0:findTF("frame/toggles/main"), function (slot0) if slot0 then uv0:Switch(1) end end, SFX_PANEL) onToggle(slot0, slot0:findTF("frame/toggles/vanguard"), function (slot0) if slot0 then uv0:Switch(2) end end, SFX_PANEL) end function slot0.Switch(slot0, slot1) for slot6, slot7 in ipairs(slot0.shipList) do slot0:UpdateShip(slot7, slot0.ships[slot1][slot6]) end end function slot0.Show(slot0, slot1) uv0.super.Show(slot0) setParent(slot0._tf, pg.UIMgr.GetInstance().UIMain) slot2 = {} slot3 = {} for slot7, slot8 in ipairs(slot1) do if slot8:getTeamType() == TeamType.Vanguard then table.insert(slot3, slot8) elseif slot9 == TeamType.Main then table.insert(slot2, slot8) end end slot0.ships = { slot2, slot3 } triggerToggle(slot0:findTF("frame/toggles/main"), true) end function slot0.OnHide(slot0) uv0.super.OnHide(slot0) end function slot0.UpdateShip(slot0, slot1, slot2) setActive(slot1:Find("bg/info"), slot2) if slot2 then slot6 = UIItemList.New(slot3:Find("stars"), slot3:Find("stars/star_tpl")) slot3:Find("name"):GetComponent(typeof(Text)).text = shortenString(HXSet.hxLan(slot2:getName()), 6) slot3:Find("ship_type"):GetComponent(typeof(Image)).sprite = GetSpriteFromAtlas("shiptype", shipType2print(pg.ship_data_statistics[slot2.configId].type)) slot10 = slot2:getStar() slot6:make(function (slot0, slot1, slot2) if slot0 == UIItemList.EventUpdate then setActive(slot2:Find("star_tpl"), slot1 <= uv0) end end) slot6:align(slot2:getMaxStar()) slot3:Find("lv"):GetComponent(typeof(Text)).text = "Lv." .. slot2.level slot3:Find("mask/icon"):GetComponent(typeof(Image)).sprite = LoadSprite("HeroHrzIcon/" .. slot2:getPainting()) end slot1:Find("bg/line").sizeDelta = slot2 and Vector2(235, 2) or Vector2(461, 2) slot0:UpdateEquipments(slot3, slot2) end function slot0.UpdateEquipments(slot0, slot1, slot2) slot3 = UIItemList.New(slot1.parent:Find("equipemtns"), slot1.parent:Find("equipemtns/equipment_tpl")) slot4 = slot2 and slot2:getActiveEquipments() or {} slot3:make(function (slot0, slot1, slot2) if slot0 == UIItemList.EventUpdate then slot3 = uv0[slot1 + 1] setActive(slot2:Find("info"), slot3) setActive(slot2:Find("empty"), not slot3) if slot3 then updateEquipment(slot2:Find("info"), slot3) onButton(uv1, slot2, function () uv0:emit(BaseUI.ON_EQUIPMENT, { type = EquipmentInfoMediator.TYPE_DISPLAY, equipment = uv1 }) end, SFX_PANEL) end end end) slot3:align(5) end function slot0.OnDestroy(slot0) end return slot0