slot0 = class("VoteOrderBookMediator", import("..base.ContextMediator")) slot0.ON_SUBMIT = "VoteOrderBookMediator:ON_SUBMIT" slot0.SUCCESS_SOUND = "event:/ui/right" slot0.FAILED_SOUND = "event:/ui/wrong" function slot0.register(slot0) slot0:bind(uv0.ON_SUBMIT, function (slot0, slot1) slot4 = getProxy(VoteProxy):GetOrderBook():IsResult(slot1) seriesAsync({ function (slot0) if uv0 then pg.CriMgr.GetInstance():PlaySoundEffect_V3(uv1.SUCCESS_SOUND) else pg.CriMgr.GetInstance():PlaySoundEffect_V3(uv1.FAILED_SOUND) end uv2:blockEvents() uv2.viewComponent:PlayAnim(uv0, slot0) end, function (slot0) uv0:unblockEvents() if uv1 then uv0:sendNotification(GAME.SUBMIT_VOTE_BOOK, { result = uv2, callback = slot0 }) else slot0() end end }, function () uv0.viewComponent:emit(BaseUI.ON_CLOSE) end) end) slot0.viewComponent:setOrderBook(getProxy(VoteProxy):GetOrderBook()) end function slot0.listNotificationInterests(slot0) return { VoteProxy.VOTE_ORDER_BOOK_DELETE, GAME.SUBMIT_VOTE_BOOK_DONE } end function slot0.handleNotification(slot0, slot1) slot3 = slot1:getBody() if VoteProxy.VOTE_ORDER_BOOK_DELETE == slot1:getName() then slot0.viewComponent:emit(BaseUI.ON_CLOSE) elseif slot2 == GAME.SUBMIT_VOTE_BOOK_DONE then slot0.viewComponent:emit(BaseUI.ON_ACHIEVE, slot3.awards, slot3.callback) end end return slot0