slot0 = class("VoteDiaplayPage", import("...base.BaseSubView")) function slot0.getUIName(slot0) return "VoteDisplay" end function slot0.OnInit(slot0) slot0.paitingTF = findTF(slot0._tf, "painting") slot0.numberTxt = findTF(slot0._tf, "filter_bg/Text"):GetComponent(typeof(Text)) slot0.nameTxt = findTF(slot0._tf, "frame/bg/name"):GetComponent(typeof(Text)) slot0.enNameTxt = findTF(slot0._tf, "frame/bg/en_name"):GetComponent(typeof(Text)) slot0.descTxt = findTF(slot0._tf, "frame/bg/scroll/desc"):GetComponent(typeof(Text)) slot0.valueInput = findTF(slot0._tf, "frame/bg/InputField"):GetComponent(typeof(InputField)) slot0.addBtn = findTF(slot0._tf, "frame/bg/add") slot0.miunsBtn = findTF(slot0._tf, "frame/bg/miuns") slot0.maxBtn = findTF(slot0._tf, "frame/bg/max") slot0.submitBtn = findTF(slot0._tf, "frame/bg/submit") slot0.rankTxt = findTF(slot0._tf, "frame/bg/rank"):GetComponent(typeof(Text)) slot0.votesTxt = findTF(slot0._tf, "frame/bg/votes"):GetComponent(typeof(Text)) slot0.shiptypeTxt = findTF(slot0._tf, "frame/bg/shiptype"):GetComponent(typeof(Text)) slot0.nationImg = findTF(slot0._tf, "frame/bg/nation"):GetComponent(typeof(Image)) slot0.bg1 = findTF(slot0._tf, "frame/bg/bg1") slot0.bg2 = findTF(slot0._tf, "frame/bg/bg2") end function slot0.Open(slot0, slot1, slot2, slot3, slot4, slot5) slot0.callback = slot5 slot0.maxValue = slot3 slot0.rank = slot2 slot0.value = 1 setActive(slot0.bg1, not slot4) setActive(slot0.bg2, slot4) slot0.votes = slot4 or "-" setActive(slot0._tf, true) slot0.numberTxt.text = "X" .. slot3 if slot1 ~= slot0.voteShip then slot0.voteShip = slot1 slot0:Update(slot1) end onInputEndEdit(slot0, go(slot0.valueInput), function () if tonumber(getInputText(go(uv0.valueInput))) < 1 then uv0.value = 1 elseif uv0.maxValue < slot1 then uv0.value = math.max(1, uv0.maxValue) else uv0.value = slot1 end uv0:UpdateCnt() end) pg.UIMgr.GetInstance():BlurPanel(slot0._tf) end function slot0.UpdateCnt(slot0) slot0.valueInput.text = slot0.value end function slot0.Update(slot0, slot1) slot0.nameTxt.text = slot1:getShipName() slot0.enNameTxt.text = slot1:getEnName() slot0.descTxt.text = HXSet.hxLan(slot1:GetDesc()) slot0.votesTxt.text = slot0.votes slot0.rankTxt.text = slot0.rank slot0.shiptypeTxt.text = slot1:getShipType() slot0.nationImg.sprite = LoadSprite("prints/" .. nation2print(slot1:getNationality()) .. "_0") slot0:UpdateCnt() onButton(slot0, slot0._tf, function () uv0:Close() end) onButton(slot0, slot0.addBtn, function () if uv0.maxValue <= uv0.value then return end uv0.value = uv0.value + 1 uv0:UpdateCnt() end, SFX_PANEL) onButton(slot0, slot0.miunsBtn, function () if uv0.value == 1 then return end uv0.value = uv0.value - 1 uv0:UpdateCnt() end, SFX_PANEL) onButton(slot0, slot0.maxBtn, function () if uv0.maxValue == 0 then return end uv0.value = uv0.maxValue uv0:UpdateCnt() end, SFX_PANEL) onButton(slot0, slot0.submitBtn, function () uv0.callback(uv0.value) uv0:Close() end, SFX_PANEL) slot0.paintingName = slot1:getPainting() setPaintingPrefab(slot0.paitingTF, slot1:getPainting(), "jiesuan") end function slot0.Close(slot0) pg.UIMgr.GetInstance():UnblurPanel(slot0._tf, slot0._parent) setActive(slot0._tf, false) retPaintingPrefab(slot0.paitingTF, slot0.paintingName) slot0.callback = nil slot0.maxValue = 0 slot0.rank = 0 slot0.value = 1 slot0.voteShip = nil end function slot0.OnDestroy(slot0) slot0:Close() end return slot0